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A Level Media Studies WJEC

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Content Overview

91 topics in 6 modules

  1. ☑️ Selling Images – Advertising and Music Video 14 topics
    • Exploring the use and impact of various advertising techniques
    • Analysis of commercial print advertising and its semiotics
    • Understanding gender representation and stereotypes in advertising
    • Applying Barthes' and Hall's theories to commercial and charity advertising
    • Study of visual and audio aspects of moving image adverts
    • Examination of specific advertising campaigns and their online and social media presence
    • Reception theory and its role in interpreting advertisements
    • Comparative analysis of campaign posters and their messaging
    • Investigation of music videos as marketing tools, their history, purpose, and defining features
    • Analysis of music videos pre-2000 and post-2000, including representation, audience appeal, media language, and socio-historical context
    • Deep dive into the representation of women in music videos, specifically using Beyonce’s "Run The World (Girls)" as an example
    • Examination of target audiences in music videos
    • Discussions surrounding representation issues in music videos
    • Reception theory and its application in the interpretation of music videos
  2. ☑️ News in the Online Age 16 topics
    • Understanding the difference between traditional journalistic practices and online news collection
    • Analysing the role of User Generated Content (UGC) in online news
    • Exploring how online platforms have changed the way news is circulated and consumed
    • Examining the impact of social media algorithms on news distribution and representation
    • Evaluating the reliability and credibility of online news sources
    • Investigating ethical issues related to online journalism, including privacy, and their regulation
    • Analysing the implication of online news on political discourse and public opinion
    • Studying case examples of fake news and how they're handled
    • Understanding the effects of digitisation on the financial sustainability of traditional news outlets
    • Investigating the role and power of tech companies in the news industry
    • Tracking the evolution and future trends in online journalism
    • Comparing the codes and conventions of online news articles with traditional print media
    • Evaluating the impact of multimedia elements (graphics, videos, interactive maps) in online news storytelling
    • Analysing the representation and bias in online news
    • Understanding the use of analytics in online news for audience engagement
    • Exploring the concepts of clickbait and sensationalism in the context of online news.
  3. ☑️ Film Industries – from Wales to Hollywood 15 topics
    • Understanding the Structure of the Film Industry
    • Exploring Top Grossing Films and Their Impact
    • Examining Patterns of Ownership and Control in the Film Industry
    • Understanding the Importance of Conglomerate Ownership
    • Analyzing the Role of Vertical Integration in the Film Industry
    • The Role of Diversification in the Film Industry
    • Insight into the Process of Film Production
    • A Study of Film Distribution and Marketing Tactics
    • Exploring the Process and Impact of Film Exhibition
    • Examining Film Posters and Their Role in Film Marketing
    • Assessment on the Importance of High Production Values in Films
    • Understanding How Global Audiences are Attracted and Targeted
    • The Significance of Social Media in Film Marketing Strategy
    • Understanding the Regulatory Framework of Film in the UK and Beyond
    • Analysis of the BBFC Website and Its Role in Film Ratings and Regulation.
  4. ☑️ Television in the Global Age 15 topics
    • Understanding of TV scheduling, its importance and relation to genre
    • Analysis of channel branding and its implications on content and audience
    • Knowledge of television funding models, including license fee, subscriptions, and advertising
    • Examination of Public Service Broadcasting, its purpose, and role in society
    • Role and functions of regulatory bodies such as Ofcom
    • Exploration of international broadcasting bodies like the Ministry of Culture/ RTB in Denmark
    • Investigating the genre of 1990s Crime Drama - codes, conventions, representations
    • Observing developments in TV genres over time, with focus on Crime Drama
    • Study of a specific television series such as Hinterland, analyzing its social/cultural context among other themes
    • Overview of the European Television Industry and its impact on programming
    • Analysis of a set text including key scenes, genre conventions, and contexts
    • Understanding the role of audience in television consumption and interpretation
    • Application of theoretical frameworks - Todorov, Barthes, Neale, Levi Strauss, Baudrillard to understand Media Language
    • Applying representation models - Hall, Gauntlett, Van Zoonen, bell hooks to television content
    • Application of Reception Theory to analyse audience response and interpretation of television content.
  5. ☑️ Magazines – Changing Representations 11 topics
    • Historical progression and structure of the magazine industry
    • Overview of targeted demographics and audience segmentation in magazine publishing
    • Diversity and representation in magazines: racial, gender, age, and social class perspectives
    • Analysis of visual and written narrative styles in magazines: how they continue to evolve
    • The effect of societal, cultural and technological changes influencing magazine content
    • Representation of celebrities and the public in magazines: A comparative study
    • Impact of digitalization and social media on magazine consumption and content production
    • Gender representation and stereotyping in magazines: then and now
    • Representation of body image and lifestyle in various magazine genres: Fashion, Health, Sports, Lifestyle etc.
    • Exploration of magazine cover stories and features: how they shape readers' perception over time
    • Case study analysis: Compare and contrast representations in modern magazines vs older editions.
  6. ☑️ Media in the Digital Age – Video Games 20 topics
    • Analysis of Industry Structure
    • Understanding of Ownership Patterns and their Impact
    • Recognizing the Role of Technology and Effect of Diversification on the Industry
    • Decoding the Codes and Conventions of Different Gaming Genres
    • Dissection of Representative Models: Stereotypes and Cultural Representations
    • Understanding the Impact of Violent Content: Examining Theories like Bandura
    • Examination of Marketing Strategies and Their Impact
    • Understanding Targeting Techniques and Audience Engagement
    • Role of Active Participants in Textual Meaning
    • Decoding Fans’ Representation in a Participatory Culture
    • Exploration of Cross-Platform Gaming Phenomenon
    • Analysis of User-Generated Content and Its Implications
    • Critique of Social Games and Their Cultural Contexts
    • Evaluation of the Impact of Virtual Reality and Other Technological Innovations
    • Examination of Regulation and Ethics in the Video Game Industry
    • The Role of Online Communities and Social Interaction in Gaming
    • Understanding the Effect of Online Gaming on Culture and Society
    • Examination of Gender Representation in Video Games
    • Impact of Globalization on Video Games
    • The Role and Influence of E-Sports.

A Level Media Studies WJEC Revision Content

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A Level Media Studies WJEC - Selling Images – Advertising and Music Video - Exploring the use and impact of various advertising techniques Content Preview

Selling Images – Advertising and Music Video

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