Level 3 Fine Art Edexcel

This subject is broken down into 90 topics in 9 modules:

  1. Basic Art Principles 10 topics
  2. Drawing Techniques 10 topics
  3. Painting Techniques 10 topics
  4. Printmaking Techniques 10 topics
  5. Digital Art 10 topics
  6. Mixed Media Techniques 10 topics
  7. Sculpture Techniques 10 topics
  8. Art Criticism and Analysis 10 topics
  9. Art History 10 topics
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  • 9
    modules
  • 90
    topics
  • 36,805
    words of revision content
  • 4+
    hours of audio lessons

This page was last modified on 28 September 2024.

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Fine Art

Basic Art Principles

Line and Shape

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Line and Shape

Line

  • Line is the basic form of visual communication and is the foundation of all drawing and sketching.
  • A good understanding of different types of lines – such as vertical, horizontal, diagonal, zigzag, curved, freehand, etc. – can greatly enhance your artistic skills.
  • Lines can suggest movement, direction and can convey mood depending on how they are applied.
  • By varying the thickness, length, curvature, and direction of lines, artists can create different textures and patterns.
  • The outline or contour lines define a shape and can be used to suggest a three-dimensional form.

Shape

  • A shape is a closed line that can also be defined as a geometric area that stands out from the space next to or around it due to a defined boundary.
  • Shapes can be either geometric (e.g., squares, circles, triangles) or organic (irregular shapes like those found in nature).
  • Positive shapes in a work of art are the subjects, while negative shapes are the areas in between the subjects.
  • Shapes can be two-dimensional (such as a square on a flat surface) or three-dimensional (like a sphere or cube).
  • The notion of shape is fundamental in the field of painting for arranging forms on a flat surface.
  • Using contrasts between shapes can enhance balance or imbalance within the artwork.

Line and Shape in Composition

  • In composition, lines and shapes can be used to lead the viewer's eye around the artwork, creating motion and directing focus.
  • Understanding and controlling the use of line and shape can aid in establishing and controlling an artwork's visual flow.
  • Lines can be used to specify boundaries, create textures, or suggest movement, while shapes can convey mood and create interest.
  • Overlapping shapes create depth in a composition, and controlling the sizes of shapes can contribute to the sense of spatial perception.
  • Manipulating lines and shapes can give an image distinct styles and patterns, making the artwork more visually appealing.

Using Line and Shape in Practice

  • Practice drawing different types of lines and shapes, paying attention to the mood or effect they create.
  • Use shape and line to break images down into simpler components, making them easier to draw.
  • Experiment with different ways to use lines and shapes in your composition – try making a sketch using just one type of line or shape to see its effect.
  • Remember that variety in lines and shapes can create interest and maintain the viewer’s attention.
  • Use contrast between lines and shapes to show depth or highlight certain areas of your artwork.

Course material for Fine Art, module Basic Art Principles, topic Line and Shape

Fine Art

Digital Art

Animation

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Animation

Understanding Animation

  • Animation is the art of creating the illusion of motion through a sequence of images or frames.
  • This process involves creating images, known as frames, which when sequenced at a high speed, create an illusion of movement.
  • Techniques range from traditional hand-drawn cartoons to digital 3D animated movies.
  • Core principles include timing, anticipation, staging, follow through and overlap, squash and stretch, etc.

Key Concepts in Animation

  • Achieving Realism requires objects to move according to the laws of physics, including gravity and momentum.
  • Rotoscoping is a technique in which animators trace over live-action footage frame-by-frame.
  • Keyframes establish the start and end points of any smooth transition in animation.
  • Stop-motion animation involves physically manipulating real-world objects and capturing them one frame at a time.

Animation Tools and Software

  • Commonly used software includes Adobe Animate, Blender, and Maya.
  • Understanding of timeline feature in animation software is crucial to control the sequence of animation.
  • A wide variety of plug-ins and extensions are available for software to facilitate complex animation creation.

Skills Needed for Animation

  • Strong understanding of the basic principles of animation as well as human anatomy and movement.
  • Ability to work with vector and raster graphics.
  • Skill in drawing and creating art in a digital environment.
  • Proficient use of technology, including tablets, mouse or stylus, and professional graphics software.
  • Knowledge and practice of storyboarding, which is the process of visually outlining an animation before starting the animation process.

Approaches to Experiment with Animation

  • Create short animations to explore and understand the art of storytelling through animation.
  • Try different animation techniques, such as stop-motion, 2D, or 3D animation to find your unique style.
  • Practise to develop both technical skills and your personal artistic style.
  • Work collaboratively, as animation is often a collective endeavour and offers excellent opportunities for team projects.
  • Learn from professional animators and animation studios, study their work, watch their behind-the-scenes videos, and incorporate their approaches into your work.
  • Participate in animation contests or film festivals for practical experience and exposure in the community.
  • Experiment with sound effects and music to enhance the mood and pace of your animation.

Course material for Fine Art, module Digital Art, topic Animation

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