GCSE Digital Technology CCEA

This subject is broken down into 38 topics in 5 modules:

  1. Unit 1: Digital Technology 16 topics
  2. Unit 2: Digital Authoring Concepts 7 topics
  3. Unit 3: Digital Authoring Practice 4 topics
  4. Unit 4: Digital Developing Concepts 7 topics
  5. Digital Development Practice 4 topics
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  • 38
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  • 13,855
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This page was last modified on 28 September 2024.

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Digital Technology

Unit 1: Digital Technology

Representing Data

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Representing Data

Representing Data

Binary System

  • A binary system is composed of only two characters: 0 and 1.
  • It's a base 2 system, opposed to our usual base 10 numeric system.
  • In digital context, 1 represents 'on' and 0 represents 'off'.
  • Each binary digit is known as a bit.
  • 8 bits make up a byte.

Data Formats

  • Text is encoded using character sets like ASCII and Unicode.
  • Graphics are represented pixel by pixel, each pixel has a binary code that decides its colour.
  • Sound is turned into data via sampling, where a snapshot of sound wave amplitude is taken at frequent intervals.
  • Video is stored as individual frames, which are essentially still images, along with synchronised sound data.

Data Compression

  • Data compression is about reducing the size of data files.
  • Lossless compression allows the original data to be perfectly reconstructed from the compressed data. It is used with text and data where we cannot afford to lose any information.
  • Lossy Compression loses some data during compression. It is typically used for video, audio and images, where a small loss of quality is often not noticeable.

Data Units

  • The most basic unit in computing is bit (b).
  • A byte (B) is 8 bits.
  • Larger data are represented in kilobytes (KB), megabytes (MB), gigabytes (GB), and terabytes (TB).

Hexadecimal System

  • Hexadecimal system, often used in computing, is a base 16 system.
  • It uses ten digits from 0 to 9, and six more with letters from A to F.
  • Hexadecimal coding is often used to represent binary code because one hexadecimal digit can represent four binary digits.

Number Systems Conversions

  • Converting from binary to decimal involves adding the values of each digit where the binary number is 1.
  • To convert decimal to binary, repeatedly divide by 2 and note the remainder. The binary number will be the remainders in reverse order.
  • Hexadecimal to binary involves swapping each hexadecimal digit for its corresponding four digit binary number.
  • To convert binary to hexadecimal, group the binary digits into sets of four, starting from the right, and swap these for the corresponding hexadecimal digit.

Course material for Digital Technology, module Unit 1: Digital Technology, topic Representing Data

Digital Technology

Unit 2: Digital Authoring Concepts

Multimedia Authoring

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Multimedia Authoring

Multimedia Authoring

Understanding Multimedia Authoring

  • Multimedia authoring refers to the creation of digital content that utilises a combination of text, audio, images, animations, video and interactive content.

  • It involves coordinating, organising and assembling all these elements into one integrated whole to be delivered to its audience.

  • Tools used in multimedia authoring can typically edit multiple forms of media such as text, graphics, sound, and video.

Principles of Multimedia Design

  • Multimedia design should always consider usability and user experience, ensuring that the multimedia content is accessible, intuitive, and engaging.

  • Achieving the correct balance between different multimedia elements is crucial to avoid overwhelming the audience.

  • Consistency is key in multimedia design. Elements such as fonts, colours, and interface components should remain consistent to maintain user familiarity.

Types of Multimedia Systems

  • Linear multimedia is a type of multimedia that is consumed without any form of user interaction, like a movie.

  • Non-linear multimedia, also known as interactive multimedia, is designed to allow user interaction – these are usually education-based or games where the user can control the flow of information.

Creating Interactive Multimedia

  • Interactive multimedia productions often start with a storyboard that maps out the sequence of screens or content presentations.

  • Navigation in interactive multimedia is essential. Users should easily understand how to move forward, backward, or jump to another part of the content.

  • Hotspots, buttons or clickable areas, are commonly utilised to provide user control and interaction.

Multimedia Development Stages

  • The process typically begins with concept development, where ideas and objectives are defined.

  • Design comes next, where the look and feel of the multimedia project are developed.

  • The most substantial part of the process is the production phase, where the actual multimedia elements (text, images, audio, and video) are created or sourced.

  • Finally, in the testing phase, the project is reviewed, tested for errors or malfunction, and corrected if needed.

Considerations for Multimedia Design

  • Content should always be suitable for the intended audience.

  • The chosen multimedia elements should enhance the information being conveyed, not distract or confuse.

  • Attention to file types and sizes is essential, as they can significantly impact the multimedia project’s performance and loading times.

Ethical and Legal Issues

  • It’s crucial to respect copyright laws when sourcing multimedia elements.

  • Parental guidance ratings should be considered when developing multimedia content.

  • Personal data collected through interactive multimedia must be handled in accordance with GDPR regulations.

Remember, successful multimedia authoring combines creativity with technical skill, and takes into account the principles of design, understandability of the subject matter, and proper ethical considerations.

Course material for Digital Technology, module Unit 2: Digital Authoring Concepts, topic Multimedia Authoring

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