Level 2 Information and Creative Technology BTEC

This subject is broken down into 40 topics in 8 modules:

  1. The Online World 5 topics
  2. Technology Systems 5 topics
  3. A Digital Portfolio 5 topics
  4. Creating Digital Graphics 5 topics
  5. Developing Digital Games 5 topics
  6. Website Development 5 topics
  7. Digital Audio 5 topics
  8. Mobile Apps Development 5 topics
Study this subject in the Adapt App →
  • 8
    modules
  • 40
    topics
  • 14,628
    words of revision content
  • 1+
    hours of audio lessons

This page was last modified on 28 September 2024.

A preview of Level 2 Information and Creative Technology BTEC in the Adapt app

Adapt is a revision planning app with full content coverage and unlimited past paper questions for 1,200+ GCSE and A Level subjects.

Study this subject in the Adapt app →

Information and Creative Technology

The Online World

Online services

🤓 Study

📖 Quiz

Play audio lesson

Online services

Online Services - An Overview

  • Online services refer to any service provided over the internet.
  • These services often require a connection to the internet and can be accessed via multiple devices like computers, tablets or smartphones.
  • They encompass a wide range of sectors including entertainment, education, retail, social networking, and more.

Different Types of Online Services

  • Entertainment: Services like Netflix, Spotify, and YouTube provide streaming of movies, music, and videos.
  • Communication: Services such as emails, Skype, and WhatsApp allow users to communicate in real-time across vast distances.
  • Real-time information: Sites like BBC News online, weather forecasts, and stock market updates provide up-to-the-minute information.
  • E-commerce: Amazon, eBay, and other retail sites allow users to purchase goods and have them delivered.
  • Online learning: Sites like Coursera and Khan Academy provide educational content and courses.
  • Social Networks: Facebook, Instagram, and Twitter allow users to connect with others and share information.

Advantages of Online Services

  • Convenience: Access to services at any time and from any location.
  • Efficiency: Provides faster and often automatic services, saving time and effort.
  • Variety: Offers a comprehensive range of services and products that may not be available locally.
  • Cost-effective: Many online services are cheaper than their physical counterparts due to lower overhead costs.

Disadvantages of Online Services

  • Reliance on internet connection: Services aren't accessible without a reliable internet connection.
  • Cybersecurity risks: Potential risk of data breaches and cyber-attacks.
  • Lack of personal interaction: Many services can be impersonal and may lack the personal touch offered in physical transactions.
  • Technical issues: Glitches, crashes and other technical issues can disrupt services.

Security Measures for Online Services

  • Passwords: A strong, unique password should be used for each online service.
  • Encryption: Encrypting data keeps it secure during transmission.
  • Two-factor authentication (2FA): Provides an additional layer of security by asking for a second form of identity verification.
  • Regular updates and patches: Helps to counteract potential exploits to software vulnerabilities.

Ethical and Legal Considerations

  • Privacy: Online services must respect and protect users' privacy in accordance with data protection laws.
  • Copyright: Content available should be owned or legally licenced to avoid breaching copyright laws.
  • Age restrictions: Some services have age restrictions to protect minors from inappropriate content.
  • Terms of Service: Users need to agree to the terms of service, these should be fair and transparent.

Course material for Information and Creative Technology, module The Online World, topic Online services

Information and Creative Technology

Developing Digital Games

Types of digital games and platforms

🤓 Study

📖 Quiz

Play audio lesson

Types of digital games and platforms

Types of Digital Games

  • Adventure games: Defined by narrative-driven gameplay where players solve intricate puzzles. Examples include the 'Myst' and 'Grim Fandango'
  • Shooters: Whether first-person (FPS) or third-person (TPS), shooter games involve armed conflict scenarios. 'Counter-Strike' and 'Call of Duty' are examples
  • Platform games: Players jump from platform to platform avoiding obstacles. Classic examples include 'Super Mario Bros.'
  • Role-Playing Games (RPGs): Players develop the skills of a specific character (or group of characters) and complete quests in a usually fantasy-themed setting. Well-known RPGs include 'Elder Scrolls' and 'Final Fantasy'
  • Strategy games: These games emphasize thinking and planning to achieve victory, and may be turn-based or real-time. Examples include 'Civilization' and 'Starcraft'
  • Simulations: Simulation games attempt to accurately represent real-world situations. Examples include 'The Sims' or 'Football Manager'
  • Sports games: Digital versions of physical sports. For instance 'FIFA' or 'Madden NFL'

Gaming Platforms

  • Console gaming: Games played on devices specifically designed for game playing, such as the PlayStation and Xbox
  • PC gaming: Games played on personal computers. These can be digital distributions like Steam games, or physical disc-based games
  • Mobile games: Games designed for smartphones or tablets. Typically these games are available via app stores
  • Handheld gaming devices: Smaller, portable consoles such as the Nintendo DS or PSP. They provide mobility and convenience
  • Cloud gaming: A recent development where games are run on remote servers and streamed directly to users' consoles or PCs. Services like Google's Stadia are prominent in this market
  • Virtual Reality (VR) gaming: Games played with VR headsets that provide an immersive experience. Playstation VR and Oculus Rift are examples
  • Augmented Reality (AR) gaming: Games that blend real and virtual worlds, they overlay the game world onto the real one. 'Pokemon Go' is a well-known AR game.

Course material for Information and Creative Technology, module Developing Digital Games, topic Types of digital games and platforms

Can I trust Adapt’s expertise?

Adapt is already used by over 600,000 students and trusted by over 3,000 schools. Our exam-specific content and assessments are meticulously crafted by expert teachers and examiners.

Find out more about the Adapt app →

Planner

An always up-to-date revision timetable.

A personalised, flexible revision timetable that stays up-to-date automatically.

Content

All the exam resources, in one place.

Over 20,000 topics broken down into manageable lessons with teacher-written, exam-specific lessons.

Assessment

Past-paper questions, with instant feedback.

Unlimited past paper questions with instant examiner feedback on how to improve.

Progress

Track progress, together.

Progress tracking to stay motivated, with real-time updates to the Parent Portal.

Download the app today to start revising for free.