Level 2 Digital Media Cambridge Technical

This subject is broken down into 36 topics in 6 modules:

  1. Creating Digital Graphics 6 topics
  2. Planning and Pitching a Digital Media Product 6 topics
  3. Digital Photography 5 topics
  4. Developing Digital Games 6 topics
  5. Digital Audio Editing 6 topics
  6. Digital Video Editing 7 topics
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  • 6
    modules
  • 36
    topics
  • 13,290
    words of revision content
  • 1+
    hours of audio lessons

This page was last modified on 28 September 2024.

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Digital Media

Creating Digital Graphics

Basic design principles (composition, color, typography)

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Basic design principles (composition, color, typography)

BASIC DESIGN PRINCIPLES

Composition

  • Rule of Thirds: Divide your design into thirds horizontally and vertically. Position important elements along these lines or at their intersections.

  • Visual Hierarchy: Use size, colour, contrast and proximity to make important elements stand out and to guide the viewer's eye through the design.

  • Balance: Ensure your design feels balanced by distributing elements, colours and textures equally. There are two primary types of balance: symmetrical (elements are mirroring each other) and asymmetrical (different elements are balanced due to their visual weight).

  • Alignment: Aligning design elements can help create an orderly, less chaotic design. It also helps create a connection between various elements.

  • Contrast: Contrast, especially when used correctly, can change the way viewers interpret your whole design. It can be achieved with colours, shapes, sizes, etc.

Colour

  • Colour Theory: Understanding of primary, secondary and tertiary colours, and how to use them to create a variety of colour harmonies.

  • Colour Psychology: Different colours evoke varied emotions and responses. Understanding this helps you choose colours that communicate your intended message.

  • Colour Schemes: Monochromatic (different shades of a single colour), analogous (colours next to each other on the colour wheel), complementary (colours opposite each other on the colour wheel), and triadic (three colours equally distant from each other on the colour wheel).

  • Brightness and Saturation: Brightness defines how light or dark a colour appears, and saturation defines the intensity of a colour. Adjusting these aspects can greatly impact your design.

Typography

  • Types and Styles of Fonts: Serif, Sans Serif, Display, Handwritten, and Decorative. Each has its own use and feel.

  • Font Size: Determined by the importance and desired visibility of text. Headlines should be the largest, sub-headlines smaller, and body text the smallest.

  • Line Spacing and Kerning: Line spacing is the vertical distance between lines of text, while kerning is the space between individual characters. Both are crucial for readability.

  • Font Pairing: Using two or more different fonts in a single design. The key to successful font pairing is to find fonts that complement, not compete with each other.

  • Colour and Contrast in Typography: Use contrast in type colours to make text stand out, and to guide the viewer's eye. You should also ensure your text colour is accessible and easily readable against your background colour.

Course material for Digital Media, module Creating Digital Graphics, topic Basic design principles (composition, color, typography)

Digital Media

Developing Digital Games

Pre-production (e.g., concept development, storyboarding, character and environment design)

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Pre-production (e.g., concept development, storyboarding, character and environment design)

Pre-production of Games

Concept Development

  • The first stage of game creation is concept development, which includes generating the initial idea and setting the direction of the game.
  • This step includes deciding on the genre (action, strategy, puzzle, etc.), platform (console, mobile, VR, etc.) and key features of the game.
  • Concept development also includes deciding on the target audience to ensure that the game design, mechanics and narrative will appeal to them.
  • Pitch documents, concept art, design documents and prototypes may be produced during this stage to communicate and refine the game concept.

Storyboarding

  • Storyboarding is a visual representation of the game story and game flow.
  • It acts as a blueprint of the game's narrative and gameplay, illustrating the stages and evolution of the game.
  • It usually includes sketches or rough drawings of the game scenes, and notes about the actions, dialogue, sound effects and transitions between scenes.
  • Storyboarding helps in planning the gameplay and interactions, and identifying any potential issues early in the development process.

Character and Environment Design

  • Character design involves creating the protagonist, antagonist and any secondary characters in the game.
  • Key considerations include the character's appearance, abilities, strengths and weaknesses, personality and background story.
  • Environment design can make a game more immersive and contributes to the overall aesthetic appeal.
  • Elements of environment design include the game world's landscapes, architecture, weather system, time system and overall atmosphere.
  • Both character and environment design should reinforce the game's theme and narrative, and contribute to the player experience.

Game Scripting

  • Game scripting involves writing the game's dialogue, text and story progression.
  • It organises the game's sequence of events, missions, and character interactions, as well as any in-game prompts or instructions for players.
  • Effective game scripts help engage players in the narrative and guide them through gameplay.

Pre-production is the foundation of successful game development, where planning, layout and design take place. A comprehensive and well-thought-out pre-production stage saves valuable time and resources during production and post-production stages - while ensuring the game idea has strong potential to be an engaging and meaningful experience for players.

Course material for Digital Media, module Developing Digital Games, topic Pre-production (e.g., concept development, storyboarding, character and environment design)

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