GCSE Music Technology Edexcel

This subject is broken down into 64 topics in 4 modules:

  1. Listening and Analysing 19 topics
  2. Producing and Analysing 20 topics
  3. Recording 11 topics
  4. Technology-Based Composition 14 topics
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  • 4
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  • 64
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  • 27,139
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  • 3+
    hours of audio lessons

This page was last modified on 28 September 2024.

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Music Technology

Listening and Analysing

Acoustics

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Acoustics

Acoustics Overview

  • Acoustics is the branch of physics that deals with sound and sound waves. It's particularly important in music technology as it helps us to understand how sound behaves in different environments.
  • Understanding acoustics can help with various aspects of music technology, from recording and mixing to sound design and live sound reproduction.

Properties of Sound

  • Sound is a type of energy made by vibrations. When an object vibrates, it moves the air particles around it. These particles then vibrate and move the particles around them, creating a sound wave.
  • The speed of sound depends on the density of the medium it travels through. Sound travels faster in solids than in liquids, and faster in liquids than in gases.
  • Important properties of sound include pitch, volume (amplitude), timbre (quality) and duration.

Sound Waves

  • Sound waves are divided into three categories: longitudinal waves, mechanical waves, and pressure waves.
  • In terms of frequency and wavelength: higher frequencies have shorter wavelengths, lower frequencies have longer wavelengths.
  • Understanding the behavior of sound waves can help with mic placement, understanding reverb, dealing with phase issues and more in a recording or live sound context.

Room Acoustics

  • The acoustics of a room can greatly affect the sound produced in the room. Factors include the size and shape of the room, the materials of the walls, ceiling, and floor, and the objects in the room.
  • Two important aspects are reverberation and reflection. Reflection is when sound bounces off surfaces. This can cause echo if the delay is long enough. Reverberation is the continued reflections of sound within an enclosed space.

Soundproofing and Acoustic Treatment

  • Soundproofing involves preventing sound from escaping or entering a space. This is crucial in a recording environment to prevent undesired noise.
  • Acoustic treatment refers to improving the acoustics within a room, for example by reducing excessive reverb. This is achieved by using absorbers, diffusers and bass traps.

Understanding Instruments and Audio Equipment

  • Instruments create sound through vibration. Different instruments produce sound in different ways and resulting in different fundamental and overtones.
  • Different microphones pick up sound in different ways, which partly depends on their polar patterns (omnidirectional, cardioid, etc). Different microphones also capture different frequencies more or less effectively, described by their frequency response.
  • Loudspeakers also have characteristic frequency responses, and distribute sound into the room in different ways depending on their design.

Remember, understanding and applying these principles effectively in your work is crucial, and continual listening, practicing, exploring and experimenting will deepen your understanding and skill.

Course material for Music Technology, module Listening and Analysing, topic Acoustics

Music Technology

Producing and Analysing

Effects

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Effects

Introduction to Effects

  • Effects are used in the mixing process to alter and enhance the sound of individual tracks or the mix as a whole.
  • Common effect types include reverb, delay, distortion, equalisation (EQ), and dynamics processing like compression.
  • Understand that effects can be applied using either hardware or software, with most modern studios primarily using software-based effects.

Reverb and Delay

  • Reverb and delay are time-based effects that add spatial depth and can make tracks feel larger or smaller, farther or closer, depending on their settings.
  • Reverb is used to simulate the natural reflections of sound in a physical space, creating a sense of room or atmosphere around a sound.
  • Delay, on the other hand, creates echoes of a sound, repeating it after a specified amount of time.
  • Understand the main parameters of reverb and delay, such as decay time (the time it takes for the reverb/delay to fade away), pre-delay (the time before the reverb/delay begins), and wet/dry mix (the balance between the processed (wet) and unprocessed (dry) signal).

Distortion

  • Distortion is used to colour and add harmonics to a sound, often making it sound gritty, warm, or aggressive.
  • This effect works by overloading the signal, which clips the waveform and introduces harmonic overtones.
  • Know the different types of distortion, including overdrive, fuzz, and saturation.

Equalisation (EQ)

  • EQ is used to balance or sharpen the frequency content of a sound.
  • It works by boosting or cutting specific frequency ranges.
  • Understand the different types of EQ, including shelving EQ (boosts or cuts all frequencies above or below a certain point), peaking EQ (boosts or cuts a range of frequencies), and high-pass/low-pass filters (allow only high or low frequencies to pass through respectively).

Dynamics Processing: Compression and Limiting

  • Compression is used to control the dynamic range of a track, making quiet parts louder and loud parts quieter.
  • The main parameters of a compressor include the threshold (the level above which the signal will be compressed), ratio (how much compression is applied), attack (how quickly the compressor responds) and release (how quickly the compressor stops).
  • Limiting is a form of compression with a very high ratio, used to prevent a signal from exceeding a certain level.
  • Understand that excessive compression/limiting can lead to a lack of dynamic range, a phenomenon called the "loudness war."

Using Effects in a Mix

  • Always use effects with intention and for a specific purpose. Remember that sometimes less is more.
  • Avoid over-processing, which can lead to a muddy or unnatural mix.
  • It can be beneficial to use auxiliary (aux) sends for time-based effects like reverb and delay. This allows multiple tracks to share the same effect and creates a sense of unity within the mix.

Listening and Analysing

  • Practice active listening, trying to identify the different effects used in a mix and understand their role.
  • Reverse engineering tracks by recreating their effects can be a powerful learning tool.
  • Develop your ear to recognise subtle use of effects, as well as their excessive or inappropriate use that can negatively impact a mix.

Course material for Music Technology, module Producing and Analysing, topic Effects

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