GCSE Digital Technology CCEA
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38 topics in 5 modules
☑️ Unit 1: Digital Technology 16 topics
- Representing Data
- Representing Images
- Representing Sound
- Data Portability
- Software
- Database Applications
- Spreadsheet Applications
- Computer Hardware
- Network Technologies
- Cyberspace, Network Security and Data Transfer
- Cloud Technology
- Legislation
- Moral and Ethical Considerations
- Changes in Employment Opportunities, Skills, Requirements and Work Practices
- Health and Safety
- Digital Applications
☑️ Unit 2: Digital Authoring Concepts 7 topics
- Designing Solutions
- Digital Development Considerations
- Multimedia Applications
- Multimedia Authoring
- Database Development
- Significance of Testing and Developing Appropriate Test Plans
- Evaluation of Digitally Authored Systems against a Set of User Requirements
☑️ Unit 3: Digital Authoring Practice 4 topics
- Designing Solutions Using Appropriate Tools
- Building a Solution
- Testing a Solution
- Evaluating a Solution
☑️ Unit 4: Digital Developing Concepts 7 topics
- Contemporary Trends in Software Development
- Digital Data
- Digital Design Principles
- Programming Constructs
- Simple Error Handling Techniques
- Developing Test Plans and Testing a Solution
- Evaluation of Digitally Authored Systems against a Set of User Requirements
☑️ Digital Development Practice 4 topics
- Designing Solutions Using Appropriate Tools
- Building a Solution
- Testing a Solution
- Evaluating a System
GCSE Digital Technology CCEA Revision Content
Take a look at the written content available for this course. Practice-question availability may vary.
GCSE Digital Technology CCEA - Unit 1: Digital Technology - Representing Data Content Preview
Unit 1: Digital Technology
Representing Data
Representing Data
Binary System
- A binary system is composed of only two characters: 0 and 1.
- It's a base 2 system, opposed to our usual base 10 numeric system.
- In digital context, 1 represents 'on' and 0 represents 'off'.
- Each binary digit is known as a bit.
- 8 bits make up a byte.
Data Formats
- Text is encoded using character sets like ASCII and Unicode.
- Graphics are represented pixel by pixel, each pixel has a binary code that decides its colour.
- Sound is turned into data via sampling, where a snapshot of sound wave amplitude is taken at frequent intervals.
- Video is stored as individual frames, which are essentially still images, along with synchronised sound data.
Data Compression
- Data compression is about reducing the size of data files.
- Lossless compression allows the original data to be perfectly reconstructed from the compressed data. It is used with text and data where we cannot afford to lose any information.
- Lossy Compression loses some data during compression. It is typically used for video, audio and images, where a small loss of quality is often not noticeable.
Data Units
- The most basic unit in computing is bit (b).
- A byte (B) is 8 bits.
- Larger data are represented in kilobytes (KB), megabytes (MB), gigabytes (GB), and terabytes (TB).
Hexadecimal System
- Hexadecimal system, often used in computing, is a base 16 system.
- It uses ten digits from 0 to 9, and six more with letters from A to F.
- Hexadecimal coding is often used to represent binary code because one hexadecimal digit can represent four binary digits.
Number Systems Conversions
- Converting from binary to decimal involves adding the values of each digit where the binary number is 1.
- To convert decimal to binary, repeatedly divide by 2 and note the remainder. The binary number will be the remainders in reverse order.
- Hexadecimal to binary involves swapping each hexadecimal digit for its corresponding four digit binary number.
- To convert binary to hexadecimal, group the binary digits into sets of four, starting from the right, and swap these for the corresponding hexadecimal digit.
Question: What method would you use to convert the decimal number 43 to a binary equivalent and what would the equivalent binary number be?
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