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Level 2 Art and Design BTEC

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Content Overview

701 topics in 18 modules

  1. ☑️ Contextual References in Art and Design 39 topics
    • Influences: Key Movements
    • Influences: Artists (Styles, Schools and Individuals)
    • Influences: Cultures (Western, Non-Western, Similarities, Differences)
    • Influences: Historical
    • Influences: Contemporary
    • Influences: Selected Works
    • Influences: Wider Context
    • Influences: Creative Production
    • Influences: Materials
    • Influences: Techniques
    • Influences: Processes
    • Influences: Formal Elements
    • Influences: On Own Work
    • Influences: On the Work of Others
    • Historical Art and Design Developments: Exhibitions, Museums, Histories, Journals, Diaries
    • Historical Art and Design Developments: Sketchbooks, Documents, Books, Recordings
    • Contemporary Art and Design Developments: Current and Recent Exhibitions, Shows, Living Artists, Designers
    • Modern Art and Design Developments: Craftworkers, Events, Galleries, Visual Environment, Openings, Reports
    • Modern Art and Design Developments: Announcements, Commissions, Accounts, Contracts, News Stories
    • Modern Art and Design Developments: Publications, RSS Feeds, Blogs, Journals, Websites, Online Tutorials
    • References - Primary Sources: Original Art Works, Paintings, Prints, Screen-Based Work, Photographs, Artefacts
    • References - Primary Sources: Gallery, Workshop, Visits, Museums, Visiting Artists/Professionals
    • References - Secondary Sources: Reproductions, Copies, Books, Magazines, Journals, Internet
    • Recording: Annotating, Sketches, Studies, Own Photographs
    • Recording: Collecting Ready-Made Visual Images, e.g. Postcards, Leaflets
    • Recording: Interviewing People, e.g. Voice Recording, Video Recording
    • Own Response: Use Others' Work to Inform and Develop Own Ideas
    • Own Response: Comment, e.g. to Artists' Work, Ideas, Approaches, Techniques
    • Presenting Information: Personal Judgements
    • Presenting Information: Commentary
    • Presenting Information: Supporting Evidence
    • About the Work: Background, Biography, Relevant Details
    • About the Work: Creative Production
    • About the Work: Materials
    • About the Work: Processes
    • About the Work: Formal Elements
    • About the Work: Visual Language
    • Appropriate Format: Case Study, Annotated Images in a File or Sketchbook
    • Appropriate Format: Oral Presentation with Visuals, Video, Website, Blog, Vlog, Podcast
  2. ☑️ 2D Visual Communication 33 topics
    • 2D Mark Making Disciplines (Drawing, Painting, Photography, Printmaking, Digital)
    • 2D Techniques: General - Touch, Control, Style, Method, Procedure, Facility
    • 2D Techniques: Specific - Drawing, Painting, Digital, Printmaking, Photography
    • Recording: From Primary Sources
    • Recording: Natural Environment
    • Recording: Made Environment
    • Recording: Secondary Sources
    • Health and Safety Act of 1974
    • Elimination of Risk to Self and Others
    • Thinking and Working Safely Within a Studio Environment
    • Following COSHH Guidance on Materials and Workshop Practice
    • Communicating: Response, Selected Themes, Assignment Briefs, Audience, Consumer, Client, End User
    • Design Ideas: Sketches, Thumbnails, Plans, Patterns, Series
    • Design Ideas: Visualisation, Texts, Layouts, Patterns, Diagrams
    • Final Design Ideas: Finished Paintings, Drawings, Prints, Screen-Based Images
    • 2D Formal Elements: Line (Contour, Cross-Hatch)
    • 2D Formal Elements: Tone (Shadow, Contrast)
    • 2D Formal Elements: Colour (Hue, Tint, Value, Additive, Subtractive)
    • 2D Formal Elements: Form (Linear, Shaded)
    • 2D Formal Elements: Shape (Regular, Irregular)
    • 2D Formal Elements: Texture
    • 2D Formal Elements: Scale
    • 2D Formal Elements: Angle
    • 2D Formal Elements: Proportion
    • Materials: Drawing (Tools, Graphite, Charcoal, Crayon, Ink, Pastel, Papers, Surfaces)
    • Materials: Painting (Gouache, Inks, Oil, Acrylic, Watercolour, Brushes, Pigments, Medium, Supports)
    • Materials: Printmaking (Lino, Foam, Card, Mesh, Engraving, Inks, Press)
    • Materials: Digital (Screens, Projector, Tablet, Stylus, Scanner, Sensor, Camera, Touch-Sensitive, Printers)
    • Materials: Photography (Camera, Lens, Printer, Papers, Screen, Sensor, Photo Sensitive Emulsion)
    • 2D Disciplines: Drawing, Painting, Printmaking, Photography, Digital Media
    • 2D Visual Communication: Appearance - Shape, Colour, Texture, Surface, Composition
    • 2D Visual Communication: Appearance - Marks, Uniformity, Contrast, Edges
    • 2D Visual Communication: Content - Subject, Focus, Layout
  3. ☑️ 3D Visual Communication 39 topics
    • 3D Making Techniques: Cutting, Joining, Shaping, Forming, Carving
    • 3D Making Techniques: Weaving, 3D Digital Techniques, Model-Making, Experiments
    • 3D Making Techniques: Finished Pieces, Laminating, Fusing, Casting, Slotting
    • 3D Making Techniques: Piercing, Sanding, Polishing, Finishing
    • Recording from Primary Sources
    • Recording: Natural Environment
    • Recording: Made Environment
    • Recording: Secondary Sources
    • Health and Safety Act 1974
    • Elimination of Risk to Self and Others
    • Thinking and Working Safely within a Work-Shop Environment
    • Following COSHH Guidance on Material and Workshop Practice
    • Communicating Ideas: Response to Themes
    • Communicating Ideas: Assignment Briefs
    • Communicating Ideas: Materials Sampling
    • Communicating Ideas: Investigating
    • Communicating Ideas: Presentation
    • Development of Forms (Cylinder, Cube, Rhombus)
    • Design Ideas: Card Models, Maquettes, Test Pieces, Experiments, Materials
    • Final Design Ideas: Finished Sculptures, Models, Artefacts, Digital Files
    • Formal Elements: Line
    • Formal Elements: Tone
    • Formal Elements: Colour
    • Formal Elements: Form
    • Formal Elements: Shape
    • Formal Elements: Texture
    • Formal Elements: Proportion
    • Using Formal Elements: Line (Wire Sculpture), Tone (Dyed Fabrics, Ceramic Firing), Colour (Glazes, Stained Glass)
    • Using Formal Elements: Form (Pinch Pots), Shape (Card Sculptures, Plastics)
    • Using Formal Elements: Texture (Stone Carving), Proportion (Scale Models, Human Figure), Volume (Inflatables, Containers)
    • 3D Non-Resistant Materials: Wet Plaster, Card, Paper, String, Wire, Fibres
    • 3D Non-Resistant Materials: String Mod Roc, Papier Mache, Clay, Foam, Textiles
    • 3D Resistant Materials: Hard Woods, Soft Woods, Plywood, MDF, Metals, Plastic
    • 3D Resistant Materials: Glass, Dry Plaster, Composites, Sheet Materials
    • Techniques: Construction Processes, Cutting, Carving, Forming, Moulding
    • Techniques: Weaving, Joining, Assembly, CAD/CAM, Finishing Processes
    • 3D Visual Communication - Presence: Volume, Spatial, Sound Absorption, Tactile Quality, Weight
    • 3D Visual Communication - Presence: Ergonomics, Softness, Structure, Scale, Presentation
    • 3D Visual Communication - Content: Subject, Parts
  4. ☑️ Using Ideas to Explore, Develop and Produce Art and Design 34 topics
    • Primary Sources - Recording: Drawing, Painting, Photography, Video, Objects
    • Primary Sources - Recording: Places, People, Galleries, Exhibitions, Museums
    • Secondary Sources - Recording: Drawing, Painting, Photography, Video, Digital-Technology
    • Secondary Sources - Recording: Paper-Based and Online Publications, Commercial Products, Audio-Visual Sources
    • Record: Photographs, Mood Boards, Sketches, Notes
    • Respond: Clarify Brief
    • Respond: Identify Requirements - Information, Limitations, Constraints, Needs of Clients
    • Respond: Identify Requirements - Users, Audience, Technical Possibilities, Success Criteria
    • Brief: Centre-Based, Interpretation, Specialist Area
    • Requirements of the Brief: Analyse, Clarify, Inspiration, Ideas
    • Developing Ideas: 'Thinking on Paper', Modelling with Materials
    • Developing Ideas: Applying Research
    • Developing Ideas: Generating Initial Ideas
    • Developing Ideas: Review
    • Developing Ideas: Development
    • Developing Ideas: Evaluation
    • Developing Ideas: Refinement
    • Developing Ideas: Appropriate Ideas
    • Developing Ideas: Prototypes
    • Developing Ideas: Final Design
    • Specialist Materials, Equipment and Techniques: Plans, Working Drawings, 2D, 3D, Development, Sketches, Video
    • Presenting Work: Initial Research
    • Presenting Work: Progression
    • Presenting Work: Design Ideas
    • Presenting Work: Final Design
    • Presenting Work: Selecting Specialist Techniques
    • Presenting Work: Presentation Format (Exhibition Display, Portfolio)
    • Strengths and Weaknesses: Sources (Reasons, Inspiration)
    • Strengths and Weaknesses: Successes (Rejected Ideas, Problems, Solutions)
    • Strengths and Weaknesses: Initial Ideas
    • Strengths and Weaknesses: Final Outcome
    • Developmental Work: Communication
    • Developmental Work: Communication Methods
    • Developmental Work: Approaches
  5. ☑️ Building an Art and Design Portfolio 28 topics
    • Purpose: Support an Application for Employment
    • Purpose: Support an Application for Further Study
    • Purpose: To Highlight Strengths in Own Work
    • Purpose: Demonstrate Ability in a Wide Range of Areas or Disciplines
    • Purpose: Demonstrate Specific Technical Skills
    • Purpose: To Highlight Specialist Skills Relevant to Career Opportunity
    • Purpose: Establish Pedigree of Completed Work or Projects
    • Purpose: Provide Evidence of Published or Exhibited Work
    • Purpose: Show Examples of Design Work in Specific Design Briefs
    • Art and Design Portfolio: Paper-Based Artwork, Paper-Based Design Work, Material Samples
    • Art and Design Portfolio: Photographic Records or Examples, DVD, Video or Web-based Portfolios, Animated Sequences
    • Art and Design Portfolio: Supporting Statements and CV
    • Evaluating: Identify Goals, Evaluating Own Practical Artwork
    • Evaluating: Considering Strengths and Development Areas
    • Selecting: Deciding Criteria for inclusion in portfolio
    • Selecting: Using Feedback from Others to Assist in the Selection Process
    • Selecting: Editing Examples
    • Presenting: Cleaning, Mounting and Preparing Art and Design Work
    • Presenting: Using Frames; Developing DVD or Video-Based Portfolios
    • Presenting: Online or Web-Based Portfolios
    • Presenting: Retaking Photographic Examples as Required
    • Presenting: Developing On Screen Presentations
    • Presenting: Producing a Written Statement to Support Practical Work; Writing CV
    • Explaining: Articulating Reasons for Selection and Rejection of Work
    • Explaining: Providing Rationale for Presentation Methods Used
    • Explaining: Using Written Statements to Provide Information on Content and Interests
    • Explaining: Using Information to Support Examples of Work
    • Explaining Production Methods in Work
  6. ☑️ Working in the Art and Design Industry 18 topics
    • Organisations: Design Groups, Fashion Houses, Animation Companies, Arts Centres
    • Organisations: Illustration and Fine Art Agencies, Multimedia Companies, Museums
    • Organisations: Newspapers and Magazines, Publishing Houses, Art Direction Companies
    • Organisations: Design Firms, Software Publishers, Public Relations and Marketing Companies
    • Organisations: Television and Film Studios, Newspapers and Magazines
    • Organisations: Advertising Agencies and In-House Advertising Departments
    • Organisations: Computer and Digital Imaging Departments, Theatres, Architecture Firms
    • Organisations: Interior Design and Decorating Firms, Education Outreach, Community Arts
    • Arts Administration: National Funding Bodies, Regional Arts Boards
    • Arts Administration: Local Authorities, Business-Based Sponsors
    • Job Roles: Self-Employed Artist, Design Director, Junior Designer, Freelance Designer
    • Job Roles: Interior Designer, Consultant, Concept Artist, Art Worker, Multimedia Designer
    • Job Roles: Website Designer, Illustrator, Graphic Designer, Textile Artist or Designer
    • Job Roles: Product Designer, Ceramicist, Craftsperson, Fashion Designer, Software Designer
    • Job Roles: Animator, Games Designer, Computer and Interactive/Multimedia Artist
    • Job Roles: Special Effects Artist, Model Maker, Photographer, Art Director
    • Job Roles: 3D Designer, Copywriter, Typographer, Environment Artist
    • Arts Administration: Producer, Curator, Funding Officer, Marketing Officer, Link Worker
  7. ☑️ Working with Graphic Design Briefs 46 topics
    • Studio Materials and Techniques: Design Sheets, Roughs, 'Thumbnail' Sketches,
    • Studio Materials and Techniques: Letterforms Combined with Images, Collage, Paste-up, Marker Pens
    • Studio Materials and Techniques: Reprographic Techniques
    • Studio Materials and Techniques: Finished 'Visuals'
    • Health and Safety: Workshop Practice
    • Health and Safety: Studio Environment
    • Health and Safety Act 1974
    • Health and Safety: COSHH Guidance on Materials
    • Digital Techniques and Processes: Inputting, Scanning, Photographing, Filming, Drawing
    • Digital Techniques and Processes: Montage, Web Design, Manipulating and Editing Images
    • Digital Techniques and Processes: Prints
    • Digital Techniques and Processes: Onscreen
    • Digital Techniques and Processes: Screen Formats
    • Digital Techniques and Processes: Interactive Media Ideas
    • Digital Techniques and Processes: Online Outcomes
    • Project Brief: Analysis
    • Project Brief: Requirements
    • Project Brief: Additional Information
    • Project Brief: Development of Work
    • Research and Record: Primary Sources
    • Research and Record: Sources
    • Research and Record: Secondary Sources
    • Research and Record: Market Research
    • Target Audience: Primary Group
    • Applications of Briefs: Packaging, Signposting, Advertising, Promotion, Typography
    • Applications of Briefs: Layout, Titles, Logos, Corporate Identity, Channel Ident
    • Ideas Generation - Methods: Brainstorming, Group Discussion, Experimentation
    • Ideas Generation - Methods: Graphic Materials, Techniques, Processes
    • Developmental Work: Preparation
    • Developmental Work: Planning
    • Developmental Work - Final Product: Mood Boards, Visuals, Sketches, Layouts, Mock Ups
    • Developmental Work - Final Product: Early Drafts, Colour, Fonts, Design Boards, Sketchbooks, Maquettes
    • Final Product - Finished Outcomes: Poster, Flyer, Packaging, Advertising, Design for Print
    • Final Product - Finished Outcomes: T-Shirt Design, Signage, Stationary, Point of Sale Display Unit
    • Final Product - Finished Outcomes: Corporate Identity, Logos, Business Cards
    • Final Product - Finished Outcomes: Magazine, Poster, Leaflet, Menu
    • Characteristics: Analysis
    • Characteristics: Exploring Properties
    • Characteristics: Suitability
    • Characteristics: Others' Projects
    • Quality: Comparison, Original Intentions, Aesthetic Qualities
    • Quality: Strengths, Weaknesses, Areas for Improvement
    • Quality: Own Work
    • Quality: Others' Work
    • Graphic Design Work: Own Work
    • Graphic Design Work: Others' Work (Peers, Professionals)
  8. ☑️ Working with Photography Briefs 34 topics
    • Techniques and Equipment: Preparing Equipment
    • Techniques and Equipment: Controlling the Image
    • Techniques and Equipment: Estimating Distances
    • Techniques and Equipment: Framing a Subject
    • Techniques and Equipment: Composing a Picture
    • Techniques and Equipment: Using Natural and Artificial Light
    • Techniques and Equipment: Selecting Images
    • Techniques and Equipment: Producing Images for the Brief
    • Health and Safety Act 1974
    • Health and Safety: Elimination of Risk to Self and Others
    • Thinking and Working Safely within a Studio Environment
    • Following COSHH Guidance on Materials and Workshop Practice
    • Photography Briefs: Advertising
    • Photography Briefs: Fashion Events
    • Photography Briefs: Social Events
    • Photography Briefs: Editorial Themes
    • Photography Briefs: Recording
    • Photography Briefs: Information
    • Meeting the Brief: Questions - Image Purpose and Factors
    • Meeting the Brief: Similar Projects
    • Selecting Suitable Materials and Processes: Qualities
    • Selecting Suitable Materials and Processes: Alternative Options
    • Selecting Suitable Materials and Processes: Suitability
    • Selecting Suitable Materials and Processes: Constraints
    • Characteristics: Analysis
    • Characteristics: Exploring
    • Characteristics: Suitability - Image Purpose, Factors, Opportunities, Constraints, Presentation
    • Characteristics: Others' Projects - Similar Briefs, Commercial, Professional, Success
    • Quality: Comparison, Original Intentions, Aesthetic Qualities
    • Quality: Strengths, Weaknesses, Areas for Improvement
    • Quality: Own Work
    • Quality: Others' Work
    • Photographic Work: Own Work
    • Photographic Work: Others' Work (Peers, Professionals)
  9. ☑️ Working With Fashion Design Briefs 39 topics
    • Pattern Drafting and Cutting Techniques and Processes: Given Brief
    • Construction Techniques and Processes: Given Brief
    • Construction Techniques and Processes: Fittings
    • Construction Techniques and Processes: Fastenings
    • Construction Techniques and Processes: Embellishments
    • Construction Techniques and Processes: Finishing
    • Construction Techniques and Processes: Pressing
    • Health and Safety: Elimination of Risk to Self and Others
    • Thinking and Working Safely within a Studio Environment
    • Following the Appropriate COSHH Guidance on Materials
    • Health and Safety Act 1974
    • Fashion Design Briefs: Clothing, (Men, Women, Children, Specialist Markets)
    • Fashion Design Briefs: Footwear
    • Fashion Design Briefs: Accessories
    • Fashion Design Briefs: Analyse
    • Fashion Design Briefs: Identify Requirements of Briefs
    • Fashion Design Briefs: Technical
    • Fashion Design Briefs: Functional Factors (Type, Properties, Characteristics)
    • Materials, Techniques and Processes: Aesthetic Qualities
    • Materials, Techniques and Processes: Fitness for Purpose
    • Materials, Techniques and Processes: Alternative Options
    • Materials, Techniques and Processes: Properties
    • Materials, Techniques and Processes: Suitability
    • Characteristics: Analysis (Alternative Options)
    • Characteristics: Exploring Properties (Effects, Uses, Limitations, Creative Potential)
    • Characteristics: Suitability (Purpose, Factors, Opportunities, Constraints, Presentation)
    • Characteristics: Others' Projects (Similar Briefs, Commercial, Professional, Success)
    • Quality: Comparison, Original Intentions, Aesthetic Qualities
    • Quality: Strengths, Weaknesses, Areas for Improvement
    • Quality: Own Work
    • Quality: Others' Work
    • Production Process: Technical Competencies
    • Production Process: Creative Abilities
    • Production Process: Time Management
    • Production Process: Costings
    • Sources of Information: Self-Evaluation
    • Sources of Information: Comments from Others
    • Sources of Information - Documentation: Notes, Visits, Minutes of Meetings
    • Sources of Information - Documentation: Notes from Feedback, Production Diaries
  10. ☑️ Working with Textiles Briefs 36 topics
    • Textiles Materials: Fabrics
    • Textiles Materials: Yarns
    • Textiles Materials: Threads
    • Textiles Materials: Inks
    • Textiles Materials: Dyes
    • Textiles Materials: Materials
    • Techniques and Processes: Embroidery
    • Techniques and Processes: Construction Methods
    • Techniques and Processes: Printing
    • Techniques and Processes: Assembly
    • Health and Safety Act 1974
    • Elimination of Risk to Self and Others
    • Thinking and Working Safely within a Studio Environment
    • Following COSHH Guidance on Materials and Workshop Practice
    • Textiles Briefs: Functional Needs
    • Textiles Briefs: Aesthetic Considerations
    • Textiles Briefs - Analysis: Purpose, Target Market, Needs, Preferences
    • Textiles Briefs - Analysis: Technical Factors, Production Process, Cost
    • Textiles Briefs - Analysis: Performance, Scale, Contemporary Professional Practice
    • Selecting Materials, Techniques and Processes: Aesthetic Qualities
    • Selecting Materials, Techniques and Processes: Fitness for Purpose
    • Characteristics: Analysis
    • Characteristics: Exploring Properties
    • Characteristics - Suitability: Purpose, Factors, Opportunities, Constraints, Presentation
    • Characteristics - Others' Projects: Similar Briefs, Commercial, Professional, Success
    • Quality: Comparison, Original Intentions, Aesthetic Qualities
    • Quality: Strengths, Weaknesses, Areas for Improvement
    • Quality: Own Work
    • Quality: Others' Work
    • Production Process: Technical Competencies
    • Production Process: Creative Abilities
    • Production Process: Time Management
    • Production Process: Costings
    • Sources of Information: Self-Evaluation
    • Sources of Information: Comments from Others (Audience, Peers, Tutors, Clients)
    • Sources of Information: Documentation (Notes, Minutes of Meetings, Feedback, Production Diaries, Visits)
  11. ☑️ Working with 3D Design Briefs 29 topics
    • 3D Design Processes: Planning
    • 3D Design Processes - Making: Construction, Carving, Moulding, Drilling, Fixing
    • 3D Design Processes - Making: Joining, Casting, CAD/CAM, Weaving, Assembling
    • 3D Materials: Non-Resistant and Resistant Materials
    • Health and Safety Act 1974
    • Elimination of Risk to Self and Others
    • Thinking and Working Safely within a Studio Environment
    • Following the COSHH Guidance on Materials and Techniques
    • 3D Design Briefs - Products: Ceramics, Furniture, Lighting
    • 3D Design Briefs - Products: Consumer and Electrical Goods, Industrial Products
    • 3D Design Briefs - Products: Interiors, Environments, Retail Displays, Exhibitions
    • 3D Design Briefs: Analysis of Briefs
    • 3D Design Briefs: Response (Target Market, Needs, Preferences)
    • 3D Design Briefs - Functions: Technical Factors, Size, Scale, Performance
    • 3D Design Briefs - Functions: Ease of Use, Cost, Method, Scale of Production
    • Selecting Materials and Techniques: Qualities
    • Selecting Materials and Techniques: Exploring Properties
    • Meeting the Brief: Artefact Purpose, Factors, Opportunities, Constraints, Presentation
    • Meeting the Brief: Others' Projects (Similar Briefs, Community, Commercial, Professional)
    • Characteristics: Analysis
    • Characteristics: Exploring Properties
    • Characteristics: Suitability
    • Characteristics: Others' Projects
    • Quality: Comparison, Original Intentions, Aesthetic Qualities, Technical Qualities
    • Quality: Sustainability, Strengths, Weaknesses, Areas for Improvement
    • Quality: Own Work
    • Quality: Others' Work
    • 3D Design Work: Own Work
    • 3D Design Work: Others' Work, (Peers, Professionals)
  12. ☑️ Working with Interactive Media Briefs 43 topics
    • Interactive Media Briefs: Design-Based Briefs for Websites, DVDs, CD-ROMs
    • Interactive Media Briefs: Interactive TV, Computer Games
    • Purpose: Educational, Entertaining, Informative, Instructional
    • Purpose: Demonstrating Specialist Techniques
    • Analysis of Briefs: Target market
    • Analysis of Briefs: Needs and Preferences
    • Analysis of Briefs: Message(s)
    • Analysis of Briefs: Information
    • Analysis of Briefs: Communication
    • Analysis of Briefs: Content
    • Analysis of Briefs: Purpose
    • Constraints: Budget, Schedule, Resources, Legal and Ethical, Technical Factors
    • Constraints: Method of Reproduction, Display, Number of Colours
    • Constraints: Resolution, Use of Logo, Links with Other Products
    • Selecting Materials, Techniques and Processes: Technical and Aesthetic Qualities
    • Selecting Materials, Techniques and Processes: Fitness for Purpose
    • Selecting Materials, Techniques and Processes: Properties
    • Selecting Materials, Techniques and Processes: Materials, Techniques
    • Interactive Media Products: DVDs, CD-ROMs, Interactive TV, Computer Games
    • Interactive Media Products: Portable Devices, Websites, Internet
    • Target Audience: Age, Gender, Demographic, Lifestyle, Presentation
    • Target Audience: Text, Sound, Image, Navigation
    • Accessibility: User Groups, Ease of Use, Interaction, Platforms, Convergence
    • Development: Proposal Pitch, Mood Boards, Sketchbooks
    • Development: Storyboards, Layout Diagrams, Production Log
    • Producing Assets: Scanners, Software Tools, Web Authoring, Interactive Media Authoring Text
    • Producing Assets: Digital Images
    • Producing Assets: Sound
    • Producing Assets: System Diagrams for Prototypes
    • Producing Assets: Flowcharts for Mapping Out User Navigation
    • Production: Navigation, Controls, Typography, Graphics, Layout, Colour
    • Production: Sound, Video, Animation, Editing, Buttons to Link Frames
    • Evaluate Own Finished Product: Compared with Original Intentions
    • Evaluate Own Finished Product: Technical Qualities
    • Evaluate Own Finished Product: Aesthetic Qualities
    • Evaluate Own Finished Product: Limitations
    • Evaluating Others' Interactive Media Work
    • Production Process: Technical Competencies
    • Production Process: Creative Abilities
    • Production Process: Time Management
    • Sources of Information: Self-Evaluation
    • Sources of Information: Comments from Others (Audience, Peers, Tutors, Clients)
    • Sources of Information: Documentation (Notes, Minutes of Meeting, Production Logs)
  13. ☑️ Working with Visual Arts Briefs 53 topics
    • Research - Primary Sources: Observational Drawing, Painting, Photography, Video
    • Research - Subject Matter: Objects, Places, People, Galleries, Exhibitions, Museums
    • Research - Secondary Sources: Printed Material, Onscreen, Publications, Photographs
    • Research - Secondary Sources: Photocopies, Postcards, Libraries, Audio-Visual Sources
    • Recording: Materials
    • Recording: Techniques
    • Recording: Processes
    • Recording: Formal Elements
    • Visual Arts Briefs: Analysis
    • Visual Arts Briefs: Project Requirements
    • Visual Arts Briefs: Constraints
    • Visual Arts Briefs: Research
    • Visual Arts Briefs: Focus
    • Visual Arts Briefs: Investigation
    • Visual Arts Briefs: Development
    • Visual Arts Briefs: Review
    • Visual Arts Briefs: Additional Information Required
    • Visual Arts Briefs: Development of Work
    • Explore and Use: Experimentation, Testing, Swatches, Test Pieces, Maquettes
    • Explore and Use: Sketches, Trial and Error, Handling, Investigation, Analysis
    • Materials: Graphite, Charcoal, Pen, Ink, Wash
    • Materials: Oil Pastels, Chalks, Hand-Made Tools
    • Techniques: Montage, Collage, Photography, Digital Scanning
    • Techniques: Manipulation, Printmaking, Modelling
    • Processes: Commissioned Work, Personal Exploration, Abstraction
    • Processes: Copying, Scaling, Collaborative Work, Site Specific
    • Processes: Limitations, Objectives, Traditional, New Media
    • Health and Safety: Workshop Practice
    • Health and Safety:Risk Assessment
    • COSHH Health and Safety Guidance on Materials
    • Health and Safety Act 1974
    • Planning: Analysis, Project Proposal, Research, Media and Materials
    • Planning: Alternative Ideas, Working Drawings, Develop
    • Work: Mock-Ups, Storyboards, Printouts, Test Pieces, Maquettes
    • Final Work: 2D, 3D, Time-Based, Mixed Media, New Media
    • Meeting a Brief: Design Methods
    • Meeting a Brief: Success
    • Meeting a Brief: Others' Work
    • Discuss: Annotated Worksheets, Sketchbooks
    • Discuss: Recordings of Discussions
    • Discuss - Explanations: Descriptions, Comments, Evaluations, Tutorials
    • Discuss Explanations: Spoken Word, Video, Face to Face, Individual, Group Crit
    • Discuss: Technical and Art Terms
    • Characteristics: Analysis
    • Characteristics: Exploring Properties
    • Characteristics: Suitability
    • Characteristics: Others' Projects
    • Quality: Comparison, Original Intentions, Aesthetic Qualities
    • Quality: Technical Qualities, Strengths, Weaknesses, Areas for Improvement
    • Quality: Own Work
    • Quality: Others' Work
    • Visual Arts Work: Own Work
    • Visual Arts Work: Others' Work
  14. ☑️ Working with 3D Design Crafts Briefs 61 topics
    • Primary Research: Drawings, Sketches, Taking Photographs
    • Secondary Research: Photocopies, Collecting Ready-Made Resources
    • Recording: Materials
    • Recording: Techniques
    • Recording: Processes
    • Recording: Formal Elements
    • Primary Sources: First-Hand Observation Drawings, Own Photographs
    • Primary Sources: Studios, Museums, Galleries, Exhibitions, Poetry, Music
    • Secondary Sources: Images, Clippings, Websites, Photographs, Journals, Photocopies
    • Secondary Sources: Postcards, Leaflets, Books, Magazines, Blogs, CD-ROMs
    • Explore and Develop Ideas: Use Research Material, Inform Ideas, Others' Work
    • Explore and Develop Ideas: Idea Generation, Experimenting, Testing
    • Explore and Develop Ideas: Planning, Reviewing, Refining, Design Process
    • Explore and Develop Ideas: Formal Elements
    • Explore and Develop Ideas: Visual Language
    • Explore and Develop Ideas: Creating
    • Explore and Develop Ideas: Communicating
    • Explore and Develop Ideas: Recording
    • Explore and Develop Ideas: Presenting Findings
    • Explore and Develop Ideas: Appropriate Formats
    • Explore and Develop Ideas: Annotate
    • Explore and Develop Ideas: Design Ideas
    • Explore and Develop Ideas: Fitness for Purpose
    • Explore and Develop Ideas: Viability of Designs
    • Explore and Develop Ideas: Constraints
    • Explore and Develop Ideas: Opportunities
    • Design Crafts Briefs: Artefact
    • Design Crafts Briefs: Technical Factors
    • Specialist Markets: Retailers, Craft Fairs, Studio Potters, Tourism
    • Specialist Markets: Locations, Heritage, Collectors, Demographics
    • Specialist Markets: Nostalgia, Anniversaries, Commemoration, Events, Concerts, Mementos
    • Non-Resistant 3D Materials
    • Resistant 3D Materials
    • 3D Techniques and Processes: Cutting, Carving, Construction, Joining
    • 3D Techniques and Processes: Bonding, Fusing, Drilling, Stitching
    • 3D Techniques and Processes: Weaving, Forming, Moulding, Finishing
    • Health and Safety Act 1974
    • Elimination of Risk to Self and Others
    • Thinking and Working Safely within a Studio Environment
    • Following the COSHH Guidance on Materials and Techniques
    • Discuss: Annotated Worksheets, Sketchbooks
    • Discuss: Recordings of Discussions
    • Discuss: Explanations
    • Discuss: Descriptions
    • Discuss: Comments
    • Discuss: Evaluations
    • Discuss: Tutorials
    • Discuss: Spoken Word, Video, Face to Face, Individual, Group Crit
    • Discuss: Technical and Art Terms
    • Characteristics: Analysis
    • Characteristics - Exploring Properties: Effects, Uses, Limitations, Creative Potential
    • Characteristics - Suitability: Image Purpose, Factors, Opportunities, Constraints
    • Characteristics: Presentation
    • Characteristics - Others' Projects: Similar Briefs, Commercial, Professional, Success
    • Quality: Comparison, Original Intentions, Aesthetic Qualities, Technical Qualities
    • Quality: Sustainability, Strengths, Weaknesses, Areas for Improvement
    • Quality: Own Work
    • Quality: Others' Work
    • Quality: Tutors
    • Quality: Client
    • Quality: Documentation (Notes, Minutes of Meetings, Notes from Feedback, Production Diaries)
  15. ☑️ Working with Digital Art and Design Briefs 41 topics
    • Screen-Based Visual Material: JPEGs, 3D, Projections, Movies, Animations
    • Screen-Based Visual Material: Sequences, Prints, Websites, Galleries
    • Visual Material: Artefacts (3D Files)
    • Digital Technology: Using Digital Photography, Vector Based Graphics Software
    • Digital Technology: Scanning, Animation Software, Editing Software
    • Digital Technology: Recording
    • Digital Technology: Use File Saving Conventions
    • Health and Safety Act 1974
    • Elimination of Risk to Self and Others
    • Thinking and Working Safely within a Studio Environment
    • Following the Appropriate COSHH Guidance on Materials and Techniques
    • Plan and Develop Ideas: Primary Sources
    • Plan and Develop Ideas: Secondary Sources
    • Plan and Develop Ideas: Subject Matter
    • Plan and Develop Ideas: Planning
    • Plan and Develop Ideas: Communicating
    • Explore and Use: Experimentation, Testing, Test Pieces, Models, Sketches
    • Explore and Use: Trial and Error, Handling, Investigation, Analysis
    • Materials: Traditional Art and Design Materials, Digital Technology, Hardware, Software
    • Techniques: Image Manipulation, Cloning, Sampling, Experimentation
    • Techniques: Interactive Media, Onscreen, Site-Specific
    • Processes: 2D, 3D, Time-Based
    • Outcomes: Initial Ideas, Preliminary Work, Drawings
    • Outcomes: Photographs, Scanned Imagery, Found Imagery
    • Outcomes: Outline Plan for Production, Identifying Equipment
    • Outcomes: Peripherals and Software Required for Production
    • Development of Own and Others' Work: Compared with Original Intentions
    • Development of Own and Others' Work: Technical Qualities
    • Development of Own and Others' Work: Aesthetic Qualities
    • Development of Own and Others' Work: Impact
    • Development of Own and Others' Work: Opportunities
    • Development of Own and Others' Work: Limitations
    • Characteristics: Analysis
    • Characteristics: Suitability
    • Characteristics: Others' Projects
    • Production Process: Technical Competencies
    • Production Process: Creative Abilities
    • Production Process: Time Management
    • Sources of Information: Self-Evaluation
    • Sources of Information: Comments from Others
    • Sources of Information: Documentation
  16. ☑️ Working with Accessory Briefs 52 topics
    • Clarify Brief: Identify Purpose, Identify Constraints, Budget
    • Clarify Brief: Eco Issues, Evaluate Client Needs
    • Research: Work of Others, Historical, Contemporary
    • Develop Ideas: Primary Sources
    • Develop Ideas: Secondary Sources
    • Develop Ideas: 2D Media
    • Develop Ideas: 3D Media
    • Develop Ideas: Alternative Ideas
    • Develop Ideas: Problem Solving
    • Develop Ideas: Analysis
    • Develop Ideas: Recording
    • Develop Ideas: Refining
    • Maquettes: Mock Ups (Scale, Full-Size)
    • Maquettes: Materials (Card, Paper, Vilene, Scrap Materials)
    • Accessory: Millinery, Footwear, Clutch Bags, Handbags
    • Accessory: Shoulder Bags, Shopping Bags, Belts, Gloves
    • Accessory: Muffs, Scarves, Jewellery, Body Adornment
    • Planning: Sequence, Operations, Making Process
    • Planning: Identifying Making Techniques
    • Planning: Identifying Suitable Fabrics, Threads, Fasteners, Trims
    • Equipment: Millinery Gauzes, Hoods, Hat Blocks, Fabrics
    • Equipment: Plastics, Metals, Waste Materials, Old or Broken Jewellery
    • Equipment: Papers, Card, Yarn, Wire, Beads, Trimmings
    • Equipment: Pattern Making Papers, Felt Making Equipment, Shoe Lasts
    • Equipment - Hand Tools: Scissors, Cutting Wheels, Measures, Pins
    • Equipment - Hand Tools: Needles, Jewellerymaking Equipment
    • Machinery: Sewing Machines, Heavy Duty Machines for Stitching Leather or Plastics
    • Machinery: Embroidery Machines, Pressing and Steaming Equipment
    • Machinery: Industrial Steam Irons, Hat Block Steamers
    • Health and Safety: Correct Use According to Manufacturers' Guidelines
    • Health and Safety: Relevant Legislation
    • Health and Safety: Risk Assessments
    • Production Process: Preparation (According to the Accessory)
    • Production Process: Construction Techniques
    • Production Process: Decorative Details
    • Production Process: Finishing Techniques
    • Production Process: Final Presentation
    • Characteristics: Analysis
    • Characteristics: Exploring Properties
    • Characteristics: Suitability
    • Characteristics: Others' Projects
    • Quality: Comparison, Original Intentions, Aesthetic Qualities
    • Quality: Technical Qualities, Strengths, Weaknesses, Areas for Improvement
    • Quality: Own Work
    • Quality: Others' Work
    • Production Process: Technical Competencies
    • Production Process: Creative Abilities
    • Production Process: Time Management
    • Production Process: Costings
    • Sources of Information: Self-Evaluation
    • Sources of Information: Comments from Others
    • Sources of Information: Documentation
  17. ☑️ Working with Moving Image Briefs 33 topics
    • Materials: Cells, Drawing Materials, Plasticine, Card, Paper, Paint
    • Materials: Voice, Script, Storyboard, Software, Hardware
    • Techniques: Hand Drawn, Modelling, Photographing, Stop Animation
    • Techniques: Importing, Key Framing, Rotoscoping, Time Lapse, Filming
    • Techniques: Videoing, Foley Sound, Sound Effects, Voiceover
    • Technology: Still Cameras, Movie Cameras, Computers, Lighting, Microphones
    • Briefs: Genres, Short Films, Ident, Features, Documentaries, Animations
    • Plan a Moving Image Project: Planning
    • Plan a Moving Image Project: Intentions
    • Plan a Moving Image Project: Resources
    • Plan a Moving Image Project: Constraints
    • Plan a Moving Image Project: Opportunities
    • Moving Image Project Production: Film, Video, Television, Camera Equipment
    • Moving Image Project Production: Peripherals, Safety, Timescale, Deadline
    • Moving Image Project Production: Equipment, Resources, Image Capture
    • Moving Image Project Production: In-Camera Editing, Post-Production Editing, File Saving Protocols
    • Presentation Formats: Screen-Based, Hand-Held Devices, Projection, Film
    • Presentation Formats: DVD, QuickTime Movie, Web Streaming, Download, Flash Movie
    • Development of Own and Others' Work: Compared with Original Intentions
    • Development of Own and Others' Work: Technical Qualities
    • Development of Own and Others' Work: Aesthetic Qualities
    • Development of Own and Others' Work: Limitations
    • Development of Own and Others' Work: Opportunities
    • Characteristics: Analysis
    • Characteristics: Exploring Properties
    • Characteristics: Suitability
    • Characteristics: Others' Projects
    • Production Process: Technical Competencies
    • Production Process: Creative Abilities
    • Production Process: Time Management
    • Sources of Information: Self-Evaluation
    • Sources of Information: Comments from Others
    • Sources of Information: Documentation
  18. ☑️ Working with Site-specific Briefs 43 topics
    • Materials - Planning: Design Sheets, Drawings, Sketches
    • Materials - Planning: Sketchbooks, Brainstorming, Thumbnail Sketches
    • Materials - Planning: Testing, Maquettes, Plan Drawings of Chosen Site
    • Materials - Planning: Photographs of Chosen Site, Mood Boards
    • Materials - Producing: Wood, Stone, Metal, Ceramic, Plaster
    • Materials - Producing: Wire, Found Materials, Projections
    • Materials - Producing: Ephemeral Materials, Architecture, Landscape
    • Consultation Techniques: Feedback from Residents, Locals, Workplace, Spectators
    • Consultation Techniques: Displays, Outlines, Visualisations, Photographic Montage
    • Making Techniques: Carving, Moulding, Forming, Shaping
    • Making Techniques: Joining, Construction, Modelling, Fixing, Rearranging
    • Making Techniques: Painting, Performance, Landscaping, Indoor, Experimental
    • Processes: Low Impact, Temporary, Permanent, Environmental, Recycling
    • Processes: Renewable Energy, Regeneration, Locally Available Materials, Tools, Machinery
    • Plan a Site-Specific Project: Planning
    • Plan a Site-Specific Project: Intentions
    • Plan a Site-Specific Project: Resources
    • Plan a Site-Specific Project: Opportunities
    • Briefs: Interior, New Build, Environmental, Regeneration
    • Briefs: Mock Up, Visualisation, Scale Model
    • Outcomes - Scale Models: Maquettes, Card, Wood, Acrylic, Clay
    • Outcomes - Scale Models: Plaster, Plasticine, Wire, Paper, Modroc
    • Outcomes - Scale Models: Textiles, Glass, Wax, Stone, Scrap Materials
    • Outcomes - Scale Models: Found Objects, Ceramics, Visualisation
    • Outcomes - Full Size: Construction, Sculpture, Land Art, Stone Work
    • Outcomes - Full Size: Leaf and Soil Creations, Installation, Ice Sculpture
    • Outcomes - Full Size: Water and Snow, Tree Bark, Logs, Twigs
    • Outcomes - Full Size: Found Objects, Natural, Manufactured
    • Development of Own and Others' Work: Compared with Original Intentions
    • Development of Own and Others' Work: Technical Qualities
    • Development of Own and Others' Work: Aesthetic Qualities
    • Development of Own and Others' Work: Limitations
    • Development of Own and Others' Work: Opportunities
    • Characteristics: Analysis
    • Characteristics: Exploring Properties
    • Characteristics: Suitability
    • Characteristics: Others' Projects
    • Production Process: Technical Competencies
    • Production Process: Creative Abilities
    • Production Process: Time Management
    • Sources of Information: Self-Evaluation
    • Sources of Information: Comments from Others
    • Sources of Information: Documentation

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