Level 2 Art and Design BTEC
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701 topics in 18 modules
☑️ Contextual References in Art and Design 39 topics
- Influences: Key Movements
- Influences: Artists (Styles, Schools and Individuals)
- Influences: Cultures (Western, Non-Western, Similarities, Differences)
- Influences: Historical
- Influences: Contemporary
- Influences: Selected Works
- Influences: Wider Context
- Influences: Creative Production
- Influences: Materials
- Influences: Techniques
- Influences: Processes
- Influences: Formal Elements
- Influences: On Own Work
- Influences: On the Work of Others
- Historical Art and Design Developments: Exhibitions, Museums, Histories, Journals, Diaries
- Historical Art and Design Developments: Sketchbooks, Documents, Books, Recordings
- Contemporary Art and Design Developments: Current and Recent Exhibitions, Shows, Living Artists, Designers
- Modern Art and Design Developments: Craftworkers, Events, Galleries, Visual Environment, Openings, Reports
- Modern Art and Design Developments: Announcements, Commissions, Accounts, Contracts, News Stories
- Modern Art and Design Developments: Publications, RSS Feeds, Blogs, Journals, Websites, Online Tutorials
- References - Primary Sources: Original Art Works, Paintings, Prints, Screen-Based Work, Photographs, Artefacts
- References - Primary Sources: Gallery, Workshop, Visits, Museums, Visiting Artists/Professionals
- References - Secondary Sources: Reproductions, Copies, Books, Magazines, Journals, Internet
- Recording: Annotating, Sketches, Studies, Own Photographs
- Recording: Collecting Ready-Made Visual Images, e.g. Postcards, Leaflets
- Recording: Interviewing People, e.g. Voice Recording, Video Recording
- Own Response: Use Others' Work to Inform and Develop Own Ideas
- Own Response: Comment, e.g. to Artists' Work, Ideas, Approaches, Techniques
- Presenting Information: Personal Judgements
- Presenting Information: Commentary
- Presenting Information: Supporting Evidence
- About the Work: Background, Biography, Relevant Details
- About the Work: Creative Production
- About the Work: Materials
- About the Work: Processes
- About the Work: Formal Elements
- About the Work: Visual Language
- Appropriate Format: Case Study, Annotated Images in a File or Sketchbook
- Appropriate Format: Oral Presentation with Visuals, Video, Website, Blog, Vlog, Podcast
☑️ 2D Visual Communication 33 topics
- 2D Mark Making Disciplines (Drawing, Painting, Photography, Printmaking, Digital)
- 2D Techniques: General - Touch, Control, Style, Method, Procedure, Facility
- 2D Techniques: Specific - Drawing, Painting, Digital, Printmaking, Photography
- Recording: From Primary Sources
- Recording: Natural Environment
- Recording: Made Environment
- Recording: Secondary Sources
- Health and Safety Act of 1974
- Elimination of Risk to Self and Others
- Thinking and Working Safely Within a Studio Environment
- Following COSHH Guidance on Materials and Workshop Practice
- Communicating: Response, Selected Themes, Assignment Briefs, Audience, Consumer, Client, End User
- Design Ideas: Sketches, Thumbnails, Plans, Patterns, Series
- Design Ideas: Visualisation, Texts, Layouts, Patterns, Diagrams
- Final Design Ideas: Finished Paintings, Drawings, Prints, Screen-Based Images
- 2D Formal Elements: Line (Contour, Cross-Hatch)
- 2D Formal Elements: Tone (Shadow, Contrast)
- 2D Formal Elements: Colour (Hue, Tint, Value, Additive, Subtractive)
- 2D Formal Elements: Form (Linear, Shaded)
- 2D Formal Elements: Shape (Regular, Irregular)
- 2D Formal Elements: Texture
- 2D Formal Elements: Scale
- 2D Formal Elements: Angle
- 2D Formal Elements: Proportion
- Materials: Drawing (Tools, Graphite, Charcoal, Crayon, Ink, Pastel, Papers, Surfaces)
- Materials: Painting (Gouache, Inks, Oil, Acrylic, Watercolour, Brushes, Pigments, Medium, Supports)
- Materials: Printmaking (Lino, Foam, Card, Mesh, Engraving, Inks, Press)
- Materials: Digital (Screens, Projector, Tablet, Stylus, Scanner, Sensor, Camera, Touch-Sensitive, Printers)
- Materials: Photography (Camera, Lens, Printer, Papers, Screen, Sensor, Photo Sensitive Emulsion)
- 2D Disciplines: Drawing, Painting, Printmaking, Photography, Digital Media
- 2D Visual Communication: Appearance - Shape, Colour, Texture, Surface, Composition
- 2D Visual Communication: Appearance - Marks, Uniformity, Contrast, Edges
- 2D Visual Communication: Content - Subject, Focus, Layout
☑️ 3D Visual Communication 39 topics
- 3D Making Techniques: Cutting, Joining, Shaping, Forming, Carving
- 3D Making Techniques: Weaving, 3D Digital Techniques, Model-Making, Experiments
- 3D Making Techniques: Finished Pieces, Laminating, Fusing, Casting, Slotting
- 3D Making Techniques: Piercing, Sanding, Polishing, Finishing
- Recording from Primary Sources
- Recording: Natural Environment
- Recording: Made Environment
- Recording: Secondary Sources
- Health and Safety Act 1974
- Elimination of Risk to Self and Others
- Thinking and Working Safely within a Work-Shop Environment
- Following COSHH Guidance on Material and Workshop Practice
- Communicating Ideas: Response to Themes
- Communicating Ideas: Assignment Briefs
- Communicating Ideas: Materials Sampling
- Communicating Ideas: Investigating
- Communicating Ideas: Presentation
- Development of Forms (Cylinder, Cube, Rhombus)
- Design Ideas: Card Models, Maquettes, Test Pieces, Experiments, Materials
- Final Design Ideas: Finished Sculptures, Models, Artefacts, Digital Files
- Formal Elements: Line
- Formal Elements: Tone
- Formal Elements: Colour
- Formal Elements: Form
- Formal Elements: Shape
- Formal Elements: Texture
- Formal Elements: Proportion
- Using Formal Elements: Line (Wire Sculpture), Tone (Dyed Fabrics, Ceramic Firing), Colour (Glazes, Stained Glass)
- Using Formal Elements: Form (Pinch Pots), Shape (Card Sculptures, Plastics)
- Using Formal Elements: Texture (Stone Carving), Proportion (Scale Models, Human Figure), Volume (Inflatables, Containers)
- 3D Non-Resistant Materials: Wet Plaster, Card, Paper, String, Wire, Fibres
- 3D Non-Resistant Materials: String Mod Roc, Papier Mache, Clay, Foam, Textiles
- 3D Resistant Materials: Hard Woods, Soft Woods, Plywood, MDF, Metals, Plastic
- 3D Resistant Materials: Glass, Dry Plaster, Composites, Sheet Materials
- Techniques: Construction Processes, Cutting, Carving, Forming, Moulding
- Techniques: Weaving, Joining, Assembly, CAD/CAM, Finishing Processes
- 3D Visual Communication - Presence: Volume, Spatial, Sound Absorption, Tactile Quality, Weight
- 3D Visual Communication - Presence: Ergonomics, Softness, Structure, Scale, Presentation
- 3D Visual Communication - Content: Subject, Parts
☑️ Using Ideas to Explore, Develop and Produce Art and Design 34 topics
- Primary Sources - Recording: Drawing, Painting, Photography, Video, Objects
- Primary Sources - Recording: Places, People, Galleries, Exhibitions, Museums
- Secondary Sources - Recording: Drawing, Painting, Photography, Video, Digital-Technology
- Secondary Sources - Recording: Paper-Based and Online Publications, Commercial Products, Audio-Visual Sources
- Record: Photographs, Mood Boards, Sketches, Notes
- Respond: Clarify Brief
- Respond: Identify Requirements - Information, Limitations, Constraints, Needs of Clients
- Respond: Identify Requirements - Users, Audience, Technical Possibilities, Success Criteria
- Brief: Centre-Based, Interpretation, Specialist Area
- Requirements of the Brief: Analyse, Clarify, Inspiration, Ideas
- Developing Ideas: 'Thinking on Paper', Modelling with Materials
- Developing Ideas: Applying Research
- Developing Ideas: Generating Initial Ideas
- Developing Ideas: Review
- Developing Ideas: Development
- Developing Ideas: Evaluation
- Developing Ideas: Refinement
- Developing Ideas: Appropriate Ideas
- Developing Ideas: Prototypes
- Developing Ideas: Final Design
- Specialist Materials, Equipment and Techniques: Plans, Working Drawings, 2D, 3D, Development, Sketches, Video
- Presenting Work: Initial Research
- Presenting Work: Progression
- Presenting Work: Design Ideas
- Presenting Work: Final Design
- Presenting Work: Selecting Specialist Techniques
- Presenting Work: Presentation Format (Exhibition Display, Portfolio)
- Strengths and Weaknesses: Sources (Reasons, Inspiration)
- Strengths and Weaknesses: Successes (Rejected Ideas, Problems, Solutions)
- Strengths and Weaknesses: Initial Ideas
- Strengths and Weaknesses: Final Outcome
- Developmental Work: Communication
- Developmental Work: Communication Methods
- Developmental Work: Approaches
☑️ Building an Art and Design Portfolio 28 topics
- Purpose: Support an Application for Employment
- Purpose: Support an Application for Further Study
- Purpose: To Highlight Strengths in Own Work
- Purpose: Demonstrate Ability in a Wide Range of Areas or Disciplines
- Purpose: Demonstrate Specific Technical Skills
- Purpose: To Highlight Specialist Skills Relevant to Career Opportunity
- Purpose: Establish Pedigree of Completed Work or Projects
- Purpose: Provide Evidence of Published or Exhibited Work
- Purpose: Show Examples of Design Work in Specific Design Briefs
- Art and Design Portfolio: Paper-Based Artwork, Paper-Based Design Work, Material Samples
- Art and Design Portfolio: Photographic Records or Examples, DVD, Video or Web-based Portfolios, Animated Sequences
- Art and Design Portfolio: Supporting Statements and CV
- Evaluating: Identify Goals, Evaluating Own Practical Artwork
- Evaluating: Considering Strengths and Development Areas
- Selecting: Deciding Criteria for inclusion in portfolio
- Selecting: Using Feedback from Others to Assist in the Selection Process
- Selecting: Editing Examples
- Presenting: Cleaning, Mounting and Preparing Art and Design Work
- Presenting: Using Frames; Developing DVD or Video-Based Portfolios
- Presenting: Online or Web-Based Portfolios
- Presenting: Retaking Photographic Examples as Required
- Presenting: Developing On Screen Presentations
- Presenting: Producing a Written Statement to Support Practical Work; Writing CV
- Explaining: Articulating Reasons for Selection and Rejection of Work
- Explaining: Providing Rationale for Presentation Methods Used
- Explaining: Using Written Statements to Provide Information on Content and Interests
- Explaining: Using Information to Support Examples of Work
- Explaining Production Methods in Work
☑️ Working in the Art and Design Industry 18 topics
- Organisations: Design Groups, Fashion Houses, Animation Companies, Arts Centres
- Organisations: Illustration and Fine Art Agencies, Multimedia Companies, Museums
- Organisations: Newspapers and Magazines, Publishing Houses, Art Direction Companies
- Organisations: Design Firms, Software Publishers, Public Relations and Marketing Companies
- Organisations: Television and Film Studios, Newspapers and Magazines
- Organisations: Advertising Agencies and In-House Advertising Departments
- Organisations: Computer and Digital Imaging Departments, Theatres, Architecture Firms
- Organisations: Interior Design and Decorating Firms, Education Outreach, Community Arts
- Arts Administration: National Funding Bodies, Regional Arts Boards
- Arts Administration: Local Authorities, Business-Based Sponsors
- Job Roles: Self-Employed Artist, Design Director, Junior Designer, Freelance Designer
- Job Roles: Interior Designer, Consultant, Concept Artist, Art Worker, Multimedia Designer
- Job Roles: Website Designer, Illustrator, Graphic Designer, Textile Artist or Designer
- Job Roles: Product Designer, Ceramicist, Craftsperson, Fashion Designer, Software Designer
- Job Roles: Animator, Games Designer, Computer and Interactive/Multimedia Artist
- Job Roles: Special Effects Artist, Model Maker, Photographer, Art Director
- Job Roles: 3D Designer, Copywriter, Typographer, Environment Artist
- Arts Administration: Producer, Curator, Funding Officer, Marketing Officer, Link Worker
☑️ Working with Graphic Design Briefs 46 topics
- Studio Materials and Techniques: Design Sheets, Roughs, 'Thumbnail' Sketches,
- Studio Materials and Techniques: Letterforms Combined with Images, Collage, Paste-up, Marker Pens
- Studio Materials and Techniques: Reprographic Techniques
- Studio Materials and Techniques: Finished 'Visuals'
- Health and Safety: Workshop Practice
- Health and Safety: Studio Environment
- Health and Safety Act 1974
- Health and Safety: COSHH Guidance on Materials
- Digital Techniques and Processes: Inputting, Scanning, Photographing, Filming, Drawing
- Digital Techniques and Processes: Montage, Web Design, Manipulating and Editing Images
- Digital Techniques and Processes: Prints
- Digital Techniques and Processes: Onscreen
- Digital Techniques and Processes: Screen Formats
- Digital Techniques and Processes: Interactive Media Ideas
- Digital Techniques and Processes: Online Outcomes
- Project Brief: Analysis
- Project Brief: Requirements
- Project Brief: Additional Information
- Project Brief: Development of Work
- Research and Record: Primary Sources
- Research and Record: Sources
- Research and Record: Secondary Sources
- Research and Record: Market Research
- Target Audience: Primary Group
- Applications of Briefs: Packaging, Signposting, Advertising, Promotion, Typography
- Applications of Briefs: Layout, Titles, Logos, Corporate Identity, Channel Ident
- Ideas Generation - Methods: Brainstorming, Group Discussion, Experimentation
- Ideas Generation - Methods: Graphic Materials, Techniques, Processes
- Developmental Work: Preparation
- Developmental Work: Planning
- Developmental Work - Final Product: Mood Boards, Visuals, Sketches, Layouts, Mock Ups
- Developmental Work - Final Product: Early Drafts, Colour, Fonts, Design Boards, Sketchbooks, Maquettes
- Final Product - Finished Outcomes: Poster, Flyer, Packaging, Advertising, Design for Print
- Final Product - Finished Outcomes: T-Shirt Design, Signage, Stationary, Point of Sale Display Unit
- Final Product - Finished Outcomes: Corporate Identity, Logos, Business Cards
- Final Product - Finished Outcomes: Magazine, Poster, Leaflet, Menu
- Characteristics: Analysis
- Characteristics: Exploring Properties
- Characteristics: Suitability
- Characteristics: Others' Projects
- Quality: Comparison, Original Intentions, Aesthetic Qualities
- Quality: Strengths, Weaknesses, Areas for Improvement
- Quality: Own Work
- Quality: Others' Work
- Graphic Design Work: Own Work
- Graphic Design Work: Others' Work (Peers, Professionals)
☑️ Working with Photography Briefs 34 topics
- Techniques and Equipment: Preparing Equipment
- Techniques and Equipment: Controlling the Image
- Techniques and Equipment: Estimating Distances
- Techniques and Equipment: Framing a Subject
- Techniques and Equipment: Composing a Picture
- Techniques and Equipment: Using Natural and Artificial Light
- Techniques and Equipment: Selecting Images
- Techniques and Equipment: Producing Images for the Brief
- Health and Safety Act 1974
- Health and Safety: Elimination of Risk to Self and Others
- Thinking and Working Safely within a Studio Environment
- Following COSHH Guidance on Materials and Workshop Practice
- Photography Briefs: Advertising
- Photography Briefs: Fashion Events
- Photography Briefs: Social Events
- Photography Briefs: Editorial Themes
- Photography Briefs: Recording
- Photography Briefs: Information
- Meeting the Brief: Questions - Image Purpose and Factors
- Meeting the Brief: Similar Projects
- Selecting Suitable Materials and Processes: Qualities
- Selecting Suitable Materials and Processes: Alternative Options
- Selecting Suitable Materials and Processes: Suitability
- Selecting Suitable Materials and Processes: Constraints
- Characteristics: Analysis
- Characteristics: Exploring
- Characteristics: Suitability - Image Purpose, Factors, Opportunities, Constraints, Presentation
- Characteristics: Others' Projects - Similar Briefs, Commercial, Professional, Success
- Quality: Comparison, Original Intentions, Aesthetic Qualities
- Quality: Strengths, Weaknesses, Areas for Improvement
- Quality: Own Work
- Quality: Others' Work
- Photographic Work: Own Work
- Photographic Work: Others' Work (Peers, Professionals)
☑️ Working With Fashion Design Briefs 39 topics
- Pattern Drafting and Cutting Techniques and Processes: Given Brief
- Construction Techniques and Processes: Given Brief
- Construction Techniques and Processes: Fittings
- Construction Techniques and Processes: Fastenings
- Construction Techniques and Processes: Embellishments
- Construction Techniques and Processes: Finishing
- Construction Techniques and Processes: Pressing
- Health and Safety: Elimination of Risk to Self and Others
- Thinking and Working Safely within a Studio Environment
- Following the Appropriate COSHH Guidance on Materials
- Health and Safety Act 1974
- Fashion Design Briefs: Clothing, (Men, Women, Children, Specialist Markets)
- Fashion Design Briefs: Footwear
- Fashion Design Briefs: Accessories
- Fashion Design Briefs: Analyse
- Fashion Design Briefs: Identify Requirements of Briefs
- Fashion Design Briefs: Technical
- Fashion Design Briefs: Functional Factors (Type, Properties, Characteristics)
- Materials, Techniques and Processes: Aesthetic Qualities
- Materials, Techniques and Processes: Fitness for Purpose
- Materials, Techniques and Processes: Alternative Options
- Materials, Techniques and Processes: Properties
- Materials, Techniques and Processes: Suitability
- Characteristics: Analysis (Alternative Options)
- Characteristics: Exploring Properties (Effects, Uses, Limitations, Creative Potential)
- Characteristics: Suitability (Purpose, Factors, Opportunities, Constraints, Presentation)
- Characteristics: Others' Projects (Similar Briefs, Commercial, Professional, Success)
- Quality: Comparison, Original Intentions, Aesthetic Qualities
- Quality: Strengths, Weaknesses, Areas for Improvement
- Quality: Own Work
- Quality: Others' Work
- Production Process: Technical Competencies
- Production Process: Creative Abilities
- Production Process: Time Management
- Production Process: Costings
- Sources of Information: Self-Evaluation
- Sources of Information: Comments from Others
- Sources of Information - Documentation: Notes, Visits, Minutes of Meetings
- Sources of Information - Documentation: Notes from Feedback, Production Diaries
☑️ Working with Textiles Briefs 36 topics
- Textiles Materials: Fabrics
- Textiles Materials: Yarns
- Textiles Materials: Threads
- Textiles Materials: Inks
- Textiles Materials: Dyes
- Textiles Materials: Materials
- Techniques and Processes: Embroidery
- Techniques and Processes: Construction Methods
- Techniques and Processes: Printing
- Techniques and Processes: Assembly
- Health and Safety Act 1974
- Elimination of Risk to Self and Others
- Thinking and Working Safely within a Studio Environment
- Following COSHH Guidance on Materials and Workshop Practice
- Textiles Briefs: Functional Needs
- Textiles Briefs: Aesthetic Considerations
- Textiles Briefs - Analysis: Purpose, Target Market, Needs, Preferences
- Textiles Briefs - Analysis: Technical Factors, Production Process, Cost
- Textiles Briefs - Analysis: Performance, Scale, Contemporary Professional Practice
- Selecting Materials, Techniques and Processes: Aesthetic Qualities
- Selecting Materials, Techniques and Processes: Fitness for Purpose
- Characteristics: Analysis
- Characteristics: Exploring Properties
- Characteristics - Suitability: Purpose, Factors, Opportunities, Constraints, Presentation
- Characteristics - Others' Projects: Similar Briefs, Commercial, Professional, Success
- Quality: Comparison, Original Intentions, Aesthetic Qualities
- Quality: Strengths, Weaknesses, Areas for Improvement
- Quality: Own Work
- Quality: Others' Work
- Production Process: Technical Competencies
- Production Process: Creative Abilities
- Production Process: Time Management
- Production Process: Costings
- Sources of Information: Self-Evaluation
- Sources of Information: Comments from Others (Audience, Peers, Tutors, Clients)
- Sources of Information: Documentation (Notes, Minutes of Meetings, Feedback, Production Diaries, Visits)
☑️ Working with 3D Design Briefs 29 topics
- 3D Design Processes: Planning
- 3D Design Processes - Making: Construction, Carving, Moulding, Drilling, Fixing
- 3D Design Processes - Making: Joining, Casting, CAD/CAM, Weaving, Assembling
- 3D Materials: Non-Resistant and Resistant Materials
- Health and Safety Act 1974
- Elimination of Risk to Self and Others
- Thinking and Working Safely within a Studio Environment
- Following the COSHH Guidance on Materials and Techniques
- 3D Design Briefs - Products: Ceramics, Furniture, Lighting
- 3D Design Briefs - Products: Consumer and Electrical Goods, Industrial Products
- 3D Design Briefs - Products: Interiors, Environments, Retail Displays, Exhibitions
- 3D Design Briefs: Analysis of Briefs
- 3D Design Briefs: Response (Target Market, Needs, Preferences)
- 3D Design Briefs - Functions: Technical Factors, Size, Scale, Performance
- 3D Design Briefs - Functions: Ease of Use, Cost, Method, Scale of Production
- Selecting Materials and Techniques: Qualities
- Selecting Materials and Techniques: Exploring Properties
- Meeting the Brief: Artefact Purpose, Factors, Opportunities, Constraints, Presentation
- Meeting the Brief: Others' Projects (Similar Briefs, Community, Commercial, Professional)
- Characteristics: Analysis
- Characteristics: Exploring Properties
- Characteristics: Suitability
- Characteristics: Others' Projects
- Quality: Comparison, Original Intentions, Aesthetic Qualities, Technical Qualities
- Quality: Sustainability, Strengths, Weaknesses, Areas for Improvement
- Quality: Own Work
- Quality: Others' Work
- 3D Design Work: Own Work
- 3D Design Work: Others' Work, (Peers, Professionals)
☑️ Working with Interactive Media Briefs 43 topics
- Interactive Media Briefs: Design-Based Briefs for Websites, DVDs, CD-ROMs
- Interactive Media Briefs: Interactive TV, Computer Games
- Purpose: Educational, Entertaining, Informative, Instructional
- Purpose: Demonstrating Specialist Techniques
- Analysis of Briefs: Target market
- Analysis of Briefs: Needs and Preferences
- Analysis of Briefs: Message(s)
- Analysis of Briefs: Information
- Analysis of Briefs: Communication
- Analysis of Briefs: Content
- Analysis of Briefs: Purpose
- Constraints: Budget, Schedule, Resources, Legal and Ethical, Technical Factors
- Constraints: Method of Reproduction, Display, Number of Colours
- Constraints: Resolution, Use of Logo, Links with Other Products
- Selecting Materials, Techniques and Processes: Technical and Aesthetic Qualities
- Selecting Materials, Techniques and Processes: Fitness for Purpose
- Selecting Materials, Techniques and Processes: Properties
- Selecting Materials, Techniques and Processes: Materials, Techniques
- Interactive Media Products: DVDs, CD-ROMs, Interactive TV, Computer Games
- Interactive Media Products: Portable Devices, Websites, Internet
- Target Audience: Age, Gender, Demographic, Lifestyle, Presentation
- Target Audience: Text, Sound, Image, Navigation
- Accessibility: User Groups, Ease of Use, Interaction, Platforms, Convergence
- Development: Proposal Pitch, Mood Boards, Sketchbooks
- Development: Storyboards, Layout Diagrams, Production Log
- Producing Assets: Scanners, Software Tools, Web Authoring, Interactive Media Authoring Text
- Producing Assets: Digital Images
- Producing Assets: Sound
- Producing Assets: System Diagrams for Prototypes
- Producing Assets: Flowcharts for Mapping Out User Navigation
- Production: Navigation, Controls, Typography, Graphics, Layout, Colour
- Production: Sound, Video, Animation, Editing, Buttons to Link Frames
- Evaluate Own Finished Product: Compared with Original Intentions
- Evaluate Own Finished Product: Technical Qualities
- Evaluate Own Finished Product: Aesthetic Qualities
- Evaluate Own Finished Product: Limitations
- Evaluating Others' Interactive Media Work
- Production Process: Technical Competencies
- Production Process: Creative Abilities
- Production Process: Time Management
- Sources of Information: Self-Evaluation
- Sources of Information: Comments from Others (Audience, Peers, Tutors, Clients)
- Sources of Information: Documentation (Notes, Minutes of Meeting, Production Logs)
☑️ Working with Visual Arts Briefs 53 topics
- Research - Primary Sources: Observational Drawing, Painting, Photography, Video
- Research - Subject Matter: Objects, Places, People, Galleries, Exhibitions, Museums
- Research - Secondary Sources: Printed Material, Onscreen, Publications, Photographs
- Research - Secondary Sources: Photocopies, Postcards, Libraries, Audio-Visual Sources
- Recording: Materials
- Recording: Techniques
- Recording: Processes
- Recording: Formal Elements
- Visual Arts Briefs: Analysis
- Visual Arts Briefs: Project Requirements
- Visual Arts Briefs: Constraints
- Visual Arts Briefs: Research
- Visual Arts Briefs: Focus
- Visual Arts Briefs: Investigation
- Visual Arts Briefs: Development
- Visual Arts Briefs: Review
- Visual Arts Briefs: Additional Information Required
- Visual Arts Briefs: Development of Work
- Explore and Use: Experimentation, Testing, Swatches, Test Pieces, Maquettes
- Explore and Use: Sketches, Trial and Error, Handling, Investigation, Analysis
- Materials: Graphite, Charcoal, Pen, Ink, Wash
- Materials: Oil Pastels, Chalks, Hand-Made Tools
- Techniques: Montage, Collage, Photography, Digital Scanning
- Techniques: Manipulation, Printmaking, Modelling
- Processes: Commissioned Work, Personal Exploration, Abstraction
- Processes: Copying, Scaling, Collaborative Work, Site Specific
- Processes: Limitations, Objectives, Traditional, New Media
- Health and Safety: Workshop Practice
- Health and Safety:Risk Assessment
- COSHH Health and Safety Guidance on Materials
- Health and Safety Act 1974
- Planning: Analysis, Project Proposal, Research, Media and Materials
- Planning: Alternative Ideas, Working Drawings, Develop
- Work: Mock-Ups, Storyboards, Printouts, Test Pieces, Maquettes
- Final Work: 2D, 3D, Time-Based, Mixed Media, New Media
- Meeting a Brief: Design Methods
- Meeting a Brief: Success
- Meeting a Brief: Others' Work
- Discuss: Annotated Worksheets, Sketchbooks
- Discuss: Recordings of Discussions
- Discuss - Explanations: Descriptions, Comments, Evaluations, Tutorials
- Discuss Explanations: Spoken Word, Video, Face to Face, Individual, Group Crit
- Discuss: Technical and Art Terms
- Characteristics: Analysis
- Characteristics: Exploring Properties
- Characteristics: Suitability
- Characteristics: Others' Projects
- Quality: Comparison, Original Intentions, Aesthetic Qualities
- Quality: Technical Qualities, Strengths, Weaknesses, Areas for Improvement
- Quality: Own Work
- Quality: Others' Work
- Visual Arts Work: Own Work
- Visual Arts Work: Others' Work
☑️ Working with 3D Design Crafts Briefs 61 topics
- Primary Research: Drawings, Sketches, Taking Photographs
- Secondary Research: Photocopies, Collecting Ready-Made Resources
- Recording: Materials
- Recording: Techniques
- Recording: Processes
- Recording: Formal Elements
- Primary Sources: First-Hand Observation Drawings, Own Photographs
- Primary Sources: Studios, Museums, Galleries, Exhibitions, Poetry, Music
- Secondary Sources: Images, Clippings, Websites, Photographs, Journals, Photocopies
- Secondary Sources: Postcards, Leaflets, Books, Magazines, Blogs, CD-ROMs
- Explore and Develop Ideas: Use Research Material, Inform Ideas, Others' Work
- Explore and Develop Ideas: Idea Generation, Experimenting, Testing
- Explore and Develop Ideas: Planning, Reviewing, Refining, Design Process
- Explore and Develop Ideas: Formal Elements
- Explore and Develop Ideas: Visual Language
- Explore and Develop Ideas: Creating
- Explore and Develop Ideas: Communicating
- Explore and Develop Ideas: Recording
- Explore and Develop Ideas: Presenting Findings
- Explore and Develop Ideas: Appropriate Formats
- Explore and Develop Ideas: Annotate
- Explore and Develop Ideas: Design Ideas
- Explore and Develop Ideas: Fitness for Purpose
- Explore and Develop Ideas: Viability of Designs
- Explore and Develop Ideas: Constraints
- Explore and Develop Ideas: Opportunities
- Design Crafts Briefs: Artefact
- Design Crafts Briefs: Technical Factors
- Specialist Markets: Retailers, Craft Fairs, Studio Potters, Tourism
- Specialist Markets: Locations, Heritage, Collectors, Demographics
- Specialist Markets: Nostalgia, Anniversaries, Commemoration, Events, Concerts, Mementos
- Non-Resistant 3D Materials
- Resistant 3D Materials
- 3D Techniques and Processes: Cutting, Carving, Construction, Joining
- 3D Techniques and Processes: Bonding, Fusing, Drilling, Stitching
- 3D Techniques and Processes: Weaving, Forming, Moulding, Finishing
- Health and Safety Act 1974
- Elimination of Risk to Self and Others
- Thinking and Working Safely within a Studio Environment
- Following the COSHH Guidance on Materials and Techniques
- Discuss: Annotated Worksheets, Sketchbooks
- Discuss: Recordings of Discussions
- Discuss: Explanations
- Discuss: Descriptions
- Discuss: Comments
- Discuss: Evaluations
- Discuss: Tutorials
- Discuss: Spoken Word, Video, Face to Face, Individual, Group Crit
- Discuss: Technical and Art Terms
- Characteristics: Analysis
- Characteristics - Exploring Properties: Effects, Uses, Limitations, Creative Potential
- Characteristics - Suitability: Image Purpose, Factors, Opportunities, Constraints
- Characteristics: Presentation
- Characteristics - Others' Projects: Similar Briefs, Commercial, Professional, Success
- Quality: Comparison, Original Intentions, Aesthetic Qualities, Technical Qualities
- Quality: Sustainability, Strengths, Weaknesses, Areas for Improvement
- Quality: Own Work
- Quality: Others' Work
- Quality: Tutors
- Quality: Client
- Quality: Documentation (Notes, Minutes of Meetings, Notes from Feedback, Production Diaries)
☑️ Working with Digital Art and Design Briefs 41 topics
- Screen-Based Visual Material: JPEGs, 3D, Projections, Movies, Animations
- Screen-Based Visual Material: Sequences, Prints, Websites, Galleries
- Visual Material: Artefacts (3D Files)
- Digital Technology: Using Digital Photography, Vector Based Graphics Software
- Digital Technology: Scanning, Animation Software, Editing Software
- Digital Technology: Recording
- Digital Technology: Use File Saving Conventions
- Health and Safety Act 1974
- Elimination of Risk to Self and Others
- Thinking and Working Safely within a Studio Environment
- Following the Appropriate COSHH Guidance on Materials and Techniques
- Plan and Develop Ideas: Primary Sources
- Plan and Develop Ideas: Secondary Sources
- Plan and Develop Ideas: Subject Matter
- Plan and Develop Ideas: Planning
- Plan and Develop Ideas: Communicating
- Explore and Use: Experimentation, Testing, Test Pieces, Models, Sketches
- Explore and Use: Trial and Error, Handling, Investigation, Analysis
- Materials: Traditional Art and Design Materials, Digital Technology, Hardware, Software
- Techniques: Image Manipulation, Cloning, Sampling, Experimentation
- Techniques: Interactive Media, Onscreen, Site-Specific
- Processes: 2D, 3D, Time-Based
- Outcomes: Initial Ideas, Preliminary Work, Drawings
- Outcomes: Photographs, Scanned Imagery, Found Imagery
- Outcomes: Outline Plan for Production, Identifying Equipment
- Outcomes: Peripherals and Software Required for Production
- Development of Own and Others' Work: Compared with Original Intentions
- Development of Own and Others' Work: Technical Qualities
- Development of Own and Others' Work: Aesthetic Qualities
- Development of Own and Others' Work: Impact
- Development of Own and Others' Work: Opportunities
- Development of Own and Others' Work: Limitations
- Characteristics: Analysis
- Characteristics: Suitability
- Characteristics: Others' Projects
- Production Process: Technical Competencies
- Production Process: Creative Abilities
- Production Process: Time Management
- Sources of Information: Self-Evaluation
- Sources of Information: Comments from Others
- Sources of Information: Documentation
☑️ Working with Accessory Briefs 52 topics
- Clarify Brief: Identify Purpose, Identify Constraints, Budget
- Clarify Brief: Eco Issues, Evaluate Client Needs
- Research: Work of Others, Historical, Contemporary
- Develop Ideas: Primary Sources
- Develop Ideas: Secondary Sources
- Develop Ideas: 2D Media
- Develop Ideas: 3D Media
- Develop Ideas: Alternative Ideas
- Develop Ideas: Problem Solving
- Develop Ideas: Analysis
- Develop Ideas: Recording
- Develop Ideas: Refining
- Maquettes: Mock Ups (Scale, Full-Size)
- Maquettes: Materials (Card, Paper, Vilene, Scrap Materials)
- Accessory: Millinery, Footwear, Clutch Bags, Handbags
- Accessory: Shoulder Bags, Shopping Bags, Belts, Gloves
- Accessory: Muffs, Scarves, Jewellery, Body Adornment
- Planning: Sequence, Operations, Making Process
- Planning: Identifying Making Techniques
- Planning: Identifying Suitable Fabrics, Threads, Fasteners, Trims
- Equipment: Millinery Gauzes, Hoods, Hat Blocks, Fabrics
- Equipment: Plastics, Metals, Waste Materials, Old or Broken Jewellery
- Equipment: Papers, Card, Yarn, Wire, Beads, Trimmings
- Equipment: Pattern Making Papers, Felt Making Equipment, Shoe Lasts
- Equipment - Hand Tools: Scissors, Cutting Wheels, Measures, Pins
- Equipment - Hand Tools: Needles, Jewellerymaking Equipment
- Machinery: Sewing Machines, Heavy Duty Machines for Stitching Leather or Plastics
- Machinery: Embroidery Machines, Pressing and Steaming Equipment
- Machinery: Industrial Steam Irons, Hat Block Steamers
- Health and Safety: Correct Use According to Manufacturers' Guidelines
- Health and Safety: Relevant Legislation
- Health and Safety: Risk Assessments
- Production Process: Preparation (According to the Accessory)
- Production Process: Construction Techniques
- Production Process: Decorative Details
- Production Process: Finishing Techniques
- Production Process: Final Presentation
- Characteristics: Analysis
- Characteristics: Exploring Properties
- Characteristics: Suitability
- Characteristics: Others' Projects
- Quality: Comparison, Original Intentions, Aesthetic Qualities
- Quality: Technical Qualities, Strengths, Weaknesses, Areas for Improvement
- Quality: Own Work
- Quality: Others' Work
- Production Process: Technical Competencies
- Production Process: Creative Abilities
- Production Process: Time Management
- Production Process: Costings
- Sources of Information: Self-Evaluation
- Sources of Information: Comments from Others
- Sources of Information: Documentation
☑️ Working with Moving Image Briefs 33 topics
- Materials: Cells, Drawing Materials, Plasticine, Card, Paper, Paint
- Materials: Voice, Script, Storyboard, Software, Hardware
- Techniques: Hand Drawn, Modelling, Photographing, Stop Animation
- Techniques: Importing, Key Framing, Rotoscoping, Time Lapse, Filming
- Techniques: Videoing, Foley Sound, Sound Effects, Voiceover
- Technology: Still Cameras, Movie Cameras, Computers, Lighting, Microphones
- Briefs: Genres, Short Films, Ident, Features, Documentaries, Animations
- Plan a Moving Image Project: Planning
- Plan a Moving Image Project: Intentions
- Plan a Moving Image Project: Resources
- Plan a Moving Image Project: Constraints
- Plan a Moving Image Project: Opportunities
- Moving Image Project Production: Film, Video, Television, Camera Equipment
- Moving Image Project Production: Peripherals, Safety, Timescale, Deadline
- Moving Image Project Production: Equipment, Resources, Image Capture
- Moving Image Project Production: In-Camera Editing, Post-Production Editing, File Saving Protocols
- Presentation Formats: Screen-Based, Hand-Held Devices, Projection, Film
- Presentation Formats: DVD, QuickTime Movie, Web Streaming, Download, Flash Movie
- Development of Own and Others' Work: Compared with Original Intentions
- Development of Own and Others' Work: Technical Qualities
- Development of Own and Others' Work: Aesthetic Qualities
- Development of Own and Others' Work: Limitations
- Development of Own and Others' Work: Opportunities
- Characteristics: Analysis
- Characteristics: Exploring Properties
- Characteristics: Suitability
- Characteristics: Others' Projects
- Production Process: Technical Competencies
- Production Process: Creative Abilities
- Production Process: Time Management
- Sources of Information: Self-Evaluation
- Sources of Information: Comments from Others
- Sources of Information: Documentation
☑️ Working with Site-specific Briefs 43 topics
- Materials - Planning: Design Sheets, Drawings, Sketches
- Materials - Planning: Sketchbooks, Brainstorming, Thumbnail Sketches
- Materials - Planning: Testing, Maquettes, Plan Drawings of Chosen Site
- Materials - Planning: Photographs of Chosen Site, Mood Boards
- Materials - Producing: Wood, Stone, Metal, Ceramic, Plaster
- Materials - Producing: Wire, Found Materials, Projections
- Materials - Producing: Ephemeral Materials, Architecture, Landscape
- Consultation Techniques: Feedback from Residents, Locals, Workplace, Spectators
- Consultation Techniques: Displays, Outlines, Visualisations, Photographic Montage
- Making Techniques: Carving, Moulding, Forming, Shaping
- Making Techniques: Joining, Construction, Modelling, Fixing, Rearranging
- Making Techniques: Painting, Performance, Landscaping, Indoor, Experimental
- Processes: Low Impact, Temporary, Permanent, Environmental, Recycling
- Processes: Renewable Energy, Regeneration, Locally Available Materials, Tools, Machinery
- Plan a Site-Specific Project: Planning
- Plan a Site-Specific Project: Intentions
- Plan a Site-Specific Project: Resources
- Plan a Site-Specific Project: Opportunities
- Briefs: Interior, New Build, Environmental, Regeneration
- Briefs: Mock Up, Visualisation, Scale Model
- Outcomes - Scale Models: Maquettes, Card, Wood, Acrylic, Clay
- Outcomes - Scale Models: Plaster, Plasticine, Wire, Paper, Modroc
- Outcomes - Scale Models: Textiles, Glass, Wax, Stone, Scrap Materials
- Outcomes - Scale Models: Found Objects, Ceramics, Visualisation
- Outcomes - Full Size: Construction, Sculpture, Land Art, Stone Work
- Outcomes - Full Size: Leaf and Soil Creations, Installation, Ice Sculpture
- Outcomes - Full Size: Water and Snow, Tree Bark, Logs, Twigs
- Outcomes - Full Size: Found Objects, Natural, Manufactured
- Development of Own and Others' Work: Compared with Original Intentions
- Development of Own and Others' Work: Technical Qualities
- Development of Own and Others' Work: Aesthetic Qualities
- Development of Own and Others' Work: Limitations
- Development of Own and Others' Work: Opportunities
- Characteristics: Analysis
- Characteristics: Exploring Properties
- Characteristics: Suitability
- Characteristics: Others' Projects
- Production Process: Technical Competencies
- Production Process: Creative Abilities
- Production Process: Time Management
- Sources of Information: Self-Evaluation
- Sources of Information: Comments from Others
- Sources of Information: Documentation
Level 2 Art and Design BTEC Revision Content
Take a look at the written content available for this course. Practice-question availability may vary.
Level 2 Art and Design BTEC - Contextual References in Art and Design - Influences: Key Movements Content Preview
Contextual References in Art and Design
Influences: Key Movements
Influences: Key Movements
Renaissance (1400-1600)
- Marked by a return to classical ideals and exploration of human form and the natural world.
- Notable artists: Leonardo da Vinci, Michelangelo, and Raphael.
- Characteristics: emphasis on symmetry, proportion, and harmony.
Baroque (1600-1750)
- Came to prominence following the Renaissance, focusing on drama, motion, and light.
- Notable artists: Caravaggio and Peter Paul Rubens.
- Characteristics: ornate details, vivid colour contrasts, and intense light and shadow.
Impressionism (1870-1890)
- A movement that sought to capture the mood and atmosphere of a scene rather than detail.
- Notable artists: Claude Monet, Pierre-Auguste Renoir, and Edgar Degas.
- Characteristics: visible brush strokes, light colours, and ordinary subject matter.
Modernism (mid 19th century - early 20th century)
- An important movement that rejected tradition and was characterised by experimentation and abstraction.
- Notable artists: Picasso, Marcel Duchamp, and Henri Matisse.
- Characteristics: emphasis on materials, techniques, and processes, often abstract and non-representational.
Postmodernism (mid-to-late 20th century)
- Reacting to Modernism, involved playful and ironic referencing of past styles and an emphasis on diversity and individualism.
- Notable artists: David Hockney, Jeff Koons, and Cindy Sherman.
- Characteristics: integration of different art styles, techniques and media, often challenging the notions of 'high' and 'low' art.
Understanding the key movements will allow you to discuss and analyse artworks with confidence and understanding. Recognise the themes, forms, and techniques used in these art movements, and examine how they may impact your own work. Reflect on how these past works continue to influence contemporary design and visual culture.
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