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A Level Drama and Theatre Edexcel

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Content Overview

424 topics in 17 modules

  1. โ˜‘๏ธ Accidental Death of an Anarchist 26 topics
    • Accidental Death of an Anarchist: genre
    • Accidental Death of an Anarchist: structure
    • Accidental Death of an Anarchist: characters
    • Accidental Death of an Anarchist: form
    • Accidental Death of an Anarchist: style
    • Accidental Death of an Anarchist: language
    • Accidental Death of an Anarchist: sub-text
    • Accidental Death of an Anarchist: character motivation and interaction
    • Accidental Death of an Anarchist: creation of mood and atmosphere
    • Accidental Death of an Anarchist: development of pace and rhythm
    • Accidental Death of an Anarchist: dramatic climax
    • Accidental Death of an Anarchist: stage directions
    • Accidental Death of an Anarchist: social context
    • Accidental Death of an Anarchist: cultural context
    • Accidental Death of an Anarchist: historical context
    • Accidental Death of an Anarchist: theatrical conventions of the period
    • Accidental Death of an Anarchist: performance conventions
    • Accidental Death of an Anarchist: use of performance space
    • Accidental Death of an Anarchist: relationships between performers and audience
    • Accidental Death of an Anarchist: Prop design
    • Accidental Death of an Anarchist: Set design (revolves, trucks, projection, multimedia, pyrotechnics, smoke machines, flying)
    • Accidental Death of an Anarchist: Costume design (including hair and make-up)
    • Accidental Death of an Anarchist: Lighting design (direction, colour, intensity, special effects)
    • Accidental Death of an Anarchist: Sound design (direction, amplification, music, sound effects)
    • Accidental Death of an Anarchist: Performers' vocal interpretation of character (accent, volume, pitch, timing, pace, intonation, phrasing, emotional range, delivery of lines)
    • Accidental Death of an Anarchist: Performers' physical interpretation of character (build, age, height, facial features, movement, posture, gesture, facial expression)
  2. โ˜‘๏ธ Antigone 26 topics
    • Antigone: genre
    • Antigone: structure
    • Antigone: characters
    • Antigone: form
    • Antigone: style
    • Antigone: language
    • Antigone: sub-text
    • Antigone: character motivation and interaction
    • Antigone: creation of mood and atmosphere
    • Antigone: development of pace and rhythm
    • Antigone: dramatic climax
    • Antigone: stage directions
    • Antigone: social context
    • Antigone: cultural context
    • Antigone: historical context
    • Antigone: theatrical conventions of the period
    • Antigone: performance conventions
    • Antigone: use of performance space
    • Antigone: relationships between performers and audience
    • Antigone: Prop design
    • Antigone: Set design (revolves, trucks, projection, multimedia, pyrotechnics, smoke machines, flying)
    • Antigone: Costume design (including hair and make-up)
    • Antigone: Lighting design (direction, colour, intensity, special effects)
    • Antigone: Sound design (direction, amplification, music, sound effects)
    • Antigone: Performers' vocal interpretation of character (accent, volume, pitch, timing, pace, intonation, phrasing, emotional range, delivery of lines)
    • Antigone: Performers' physical interpretation of character (build, age, height, facial features, movement, posture, gesture, facial expression)
  3. โ˜‘๏ธ Colder Than Here 26 topics
    • Colder Than Here: genre
    • Colder Than Here: structure
    • Colder Than Here: characters
    • Colder Than Here: form
    • Colder Than Here: style
    • Colder Than Here: language
    • Colder Than Here: sub-text
    • Colder Than Here: character motivation and interaction
    • Colder Than Here: creation of mood and atmosphere
    • Colder Than Here: development of pace and rhythm
    • Colder Than Here: dramatic climax
    • Colder Than Here: stage directions
    • Colder Than Here: social context
    • Colder Than Here: cultural context
    • Colder Than Here: historical context
    • Colder Than Here: theatrical conventions of the period
    • Colder Than Here: performance conventions
    • Colder Than Here: use of performance space
    • Colder Than Here: relationships between performers and audience
    • Colder Than Here: Prop design
    • Colder Than Here: Set design (revolves, trucks, projection, multimedia, pyrotechnics, smoke machines, flying)
    • Colder Than Here: Costume design (including hair and make-up)
    • Colder Than Here: Lighting design (direction, colour, intensity, special effects)
    • Colder Than Here: Sound design (direction, amplification, music, sound effects)
    • Colder Than Here: Performers' vocal interpretation of character (accent, volume, pitch, timing, pace, intonation, phrasing, emotional range, delivery of lines)
    • Colder Than Here: Performers' physical interpretation of character (build, age, height, facial features, movement, posture, gesture, facial expression)
  4. โ˜‘๏ธ Doctor Faustus 26 topics
    • Doctor Faustus: genre
    • Doctor Faustus: structure
    • Doctor Faustus: characters
    • Doctor Faustus: form
    • Doctor Faustus: style
    • Doctor Faustus: language
    • Doctor Faustus: sub-text
    • Doctor Faustus: character motivation and interaction
    • Doctor Faustus: creation of mood and atmosphere
    • Doctor Faustus: development of pace and rhythm
    • Doctor Faustus: dramatic climax
    • Doctor Faustus: stage directions
    • Doctor Faustus: social context
    • Doctor Faustus: cultural context
    • Doctor Faustus: historical context
    • Doctor Faustus: theatrical conventions of the period
    • Doctor Faustus: performance conventions
    • Doctor Faustus: use of performance space
    • Doctor Faustus: relationships between performers and audience
    • Doctor Faustus: Prop design
    • Doctor Faustus: Set design (revolves, trucks, projection, multimedia, pyrotechnics, smoke machines, flying)
    • Doctor Faustus: Costume design (including hair and make-up)
    • Doctor Faustus: Lighting design (direction, colour, intensity, special effects)
    • Doctor Faustus: Sound design (direction, amplification, music, sound effects)
    • Doctor Faustus: Performers' vocal interpretation of character (accent, volume, pitch, timing, pace, intonation, phrasing, emotional range, delivery of lines)
    • Doctor Faustus: Performers' physical interpretation of character (build, age, height, facial features, movement, posture, gesture, facial expression)
  5. โ˜‘๏ธ Equus 26 topics
    • Equus: genre
    • Equus: structure
    • Equus: characters
    • Equus: form
    • Equus: style
    • Equus: language
    • Equus: sub-text
    • Equus: character motivation and interaction
    • Equus: creation of mood and atmosphere
    • Equus: development of pace and rhythm
    • Equus: dramatic climax
    • Equus: stage directions
    • Equus: social context
    • Equus: cultural context
    • Equus: historical context
    • Equus: theatrical conventions of the period
    • Equus: performance conventions
    • Equus: use of performance space
    • Equus: relationships between performers and audience
    • Equus: Prop design
    • Equus: Set design (revolves, trucks, projection, multimedia, pyrotechnics, smoke machines, flying)
    • Equus: Costume design (including hair and make-up)
    • Equus: Lighting design (direction, colour, intensity, special effects)
    • Equus: Sound design (direction, amplification, music, sound effects)
    • Equus: Performers' vocal interpretation of character (accent, volume, pitch, timing, pace, intonation, phrasing, emotional range, delivery of lines)
    • Equus: Performers' physical interpretation of character (build, age, height, facial features, movement, posture, gesture, facial expression)
  6. โ˜‘๏ธ Fences 26 topics
    • Fences: genre
    • Fences: structure
    • Fences: characters
    • Fences: form
    • Fences: style
    • Fences: language
    • Fences: sub-text
    • Fences: character motivation and interaction
    • Fences: creation of mood and atmosphere
    • Fences: development of pace and rhythm
    • Fences: dramatic climax
    • Fences: stage directions
    • Fences: social context
    • Fences: cultural context
    • Fences: historical context
    • Fences: theatrical conventions of the period
    • Fences: performance conventions
    • Fences: use of performance space
    • Fences: relationships between performers and audience
    • Fences: Prop design
    • Fences: Set design (revolves, trucks, projection, multimedia, pyrotechnics, smoke machines, flying)
    • Fences: Costume design (including hair and make-up)
    • Fences: Lighting design (direction, colour, intensity, special effects)
    • Fences: Sound design (direction, amplification, music, sound effects)
    • Fences: Performers' vocal interpretation of character (accent, volume, pitch, timing, pace, intonation, phrasing, emotional range, delivery of lines)
    • Fences: Performers' physical interpretation of character (build, age, height, facial features, movement, posture, gesture, facial expression)
  7. โ˜‘๏ธ Hedda Gabler 26 topics
    • Hedda Gabler: genre
    • Hedda Gabler: structure
    • Hedda Gabler: characters
    • Hedda Gabler: form
    • Hedda Gabler: style
    • Hedda Gabler: language
    • Hedda Gabler: sub-text
    • Hedda Gabler: character motivation and interaction
    • Hedda Gabler: creation of mood and atmosphere
    • Hedda Gabler: development of pace and rhythm
    • Hedda Gabler: dramatic climax
    • Hedda Gabler: stage directions
    • Hedda Gabler: social context
    • Hedda Gabler: cultural context
    • Hedda Gabler: historical context
    • Hedda Gabler: theatrical conventions of the period
    • Hedda Gabler: performance conventions
    • Hedda Gabler: use of performance space
    • Hedda Gabler: relationships between performers and audience
    • Hedda Gabler: Prop design
    • Hedda Gabler: Set design (revolves, trucks, projection, multimedia, pyrotechnics, smoke machines, flying)
    • Hedda Gabler: Costume design (including hair and make-up)
    • Hedda Gabler: Lighting design (direction, colour, intensity, special effects)
    • Hedda Gabler: Sound design (direction, amplification, music, sound effects)
    • Hedda Gabler: Performers' vocal interpretation of character (accent, volume, pitch, timing, pace, intonation, phrasing, emotional range, delivery of lines)
    • Hedda Gabler: Performers' physical interpretation of character (build, age, height, facial features, movement, posture, gesture, facial expression)
  8. โ˜‘๏ธ Live Theatre Production 26 topics
    • Live Theatre Production: genre
    • Live Theatre Production: structure
    • Live Theatre Production: characters
    • Live Theatre Production: form
    • Live Theatre Production: style
    • Live Theatre Production: language
    • Live Theatre Production: sub-text
    • Live Theatre Production: character motivation and interaction
    • Live Theatre Production: creation of mood and atmosphere
    • Live Theatre Production: development of pace and rhythm
    • Live Theatre Production: dramatic climax
    • Live Theatre Production: stage directions
    • Live Theatre Production: social context
    • Live Theatre Production: cultural context
    • Live Theatre Production: historical context
    • Live Theatre Production: theatrical conventions of the period
    • Live Theatre Production: performance conventions
    • Live Theatre Production: use of performance space
    • Live Theatre Production: relationships between performers and audience
    • Live Theatre Production: Prop design
    • Live Theatre Production: Set design (revolves, trucks, projection, multimedia, pyrotechnics, smoke machines, flying)
    • Live Theatre Production: Costume design (including hair and make-up)
    • Live Theatre Production: Lighting design (direction, colour, intensity, special effects)
    • Live Theatre Production: Sound design (direction, amplification, music, sound effects)
    • Live Theatre Production: Performers' vocal interpretation of character (accent, volume, pitch, timing, pace, intonation, phrasing, emotional range, delivery of lines)
    • Live Theatre Production: Performers' physical interpretation of character (build, age, height, facial features, movement, posture, gesture, facial expression)
  9. โ˜‘๏ธ Lysistrata 26 topics
    • Lysistrata: genre
    • Lysistrata: structure
    • Lysistrata: characters
    • Lysistrata: form
    • Lysistrata: style
    • Lysistrata: language
    • Lysistrata: sub-text
    • Lysistrata: character motivation and interaction
    • Lysistrata: creation of mood and atmosphere
    • Lysistrata: development of pace and rhythm
    • Lysistrata: dramatic climax
    • Lysistrata: stage directions
    • Lysistrata: social context
    • Lysistrata: cultural context
    • Lysistrata: historical context
    • Lysistrata: theatrical conventions of the period
    • Lysistrata: performance conventions
    • Lysistrata: use of performance space
    • Lysistrata: relationships between performers and audience
    • Lysistrata: Prop design
    • Lysistrata: Set design (revolves, trucks, projection, multimedia, pyrotechnics, smoke machines, flying)
    • Lysistrata: Costume design (including hair and make-up)
    • Lysistrata: Lighting design (direction, colour, intensity, special effects)
    • Lysistrata: Sound design (direction, amplification, music, sound effects)
    • Lysistrata: Performers' vocal interpretation of character (accent, volume, pitch, timing, pace, intonation, phrasing, emotional range, delivery of lines)
    • Lysistrata: Performers' physical interpretation of character (build, age, height, facial features, movement, posture, gesture, facial expression)
  10. โ˜‘๏ธ Machinal 26 topics
    • Machinal: genre
    • Machinal: structure
    • Machinal: characters
    • Machinal: form
    • Machinal: style
    • Machinal: language
    • Machinal: sub-text
    • Machinal: character motivation and interaction
    • Machinal: creation of mood and atmosphere
    • Machinal: development of pace and rhythm
    • Machinal: dramatic climax
    • Machinal: stage directions
    • Machinal: social context
    • Machinal: cultural context
    • Machinal: historical context
    • Machinal: theatrical conventions of the period
    • Machinal: performance conventions
    • Machinal: use of performance space
    • Machinal: relationships between performers and audience
    • Machinal: Prop design
    • Machinal: Set design (revolves, trucks, projection, multimedia, pyrotechnics, smoke machines, flying)
    • Machinal: Costume design (including hair and make-up)
    • Machinal: Lighting design (direction, colour, intensity, special effects)
    • Machinal: Sound design (direction, amplification, music, sound effects)
    • Machinal: Performers' vocal interpretation of character (accent, volume, pitch, timing, pace, intonation, phrasing, emotional range, delivery of lines)
    • Machinal: Performers' physical interpretation of character (build, age, height, facial features, movement, posture, gesture, facial expression)
  11. โ˜‘๏ธ Practitioners 8 topics
    • Antonin Arnaud
    • Knee High
    • Bertold Brecht
    • Joan Littlewood
    • Stephen Berkoff
    • Punchdrunk
    • Complicite
    • Constantin Stanislavski
  12. โ˜‘๏ธ That Face 26 topics
    • That Face: genre
    • That Face: structure
    • That Face: characters
    • That Face: form
    • That Face: style
    • That Face: language
    • That Face: sub-text
    • That Face: character motivation and interaction
    • That Face: creation of mood and atmosphere
    • That Face: development of pace and rhythm
    • That Face: dramatic climax
    • That Face: stage directions
    • That Face: social context
    • That Face: cultural context
    • That Face: historical context
    • That Face: theatrical conventions of the period
    • That Face: performance conventions
    • That Face: use of performance space
    • That Face: relationships between performers and audience
    • That Face: Prop design
    • That Face: Set design (revolves, trucks, projection, multimedia, pyrotechnics, smoke machines, flying)
    • That Face: Costume design (including hair and make-up)
    • That Face: Lighting design (direction, colour, intensity, special effects)
    • That Face: Sound design (direction, amplification, music, sound effects)
    • That Face: Performers' vocal interpretation of character (accent, volume, pitch, timing, pace, intonation, phrasing, emotional range, delivery of lines)
    • That Face: Performers' physical interpretation of character (build, age, height, facial features, movement, posture, gesture, facial expression)
  13. โ˜‘๏ธ The Maids 26 topics
    • The Maids: genre
    • The Maids: structure
    • The Maids: characters
    • The Maids: form
    • The Maids: style
    • The Maids: language
    • The Maids: sub-text
    • The Maids: character motivation and interaction
    • The Maids: creation of mood and atmosphere
    • The Maids: development of pace and rhythm
    • The Maids: dramatic climax
    • The Maids: stage directions
    • The Maids: social context
    • The Maids: cultural context
    • The Maids: historical context
    • The Maids: theatrical conventions of the period
    • The Maids: performance conventions
    • The Maids: use of performance space
    • The Maids: relationships between performers and audience
    • The Maids: Prop design
    • The Maids: Set design (revolves, trucks, projection, multimedia, pyrotechnics, smoke machines, flying)
    • The Maids: Costume design (including hair and make-up)
    • The Maids: Lighting design (direction, colour, intensity, special effects)
    • The Maids: Sound design (direction, amplification, music, sound effects)
    • The Maids: Performers' vocal interpretation of character (accent, volume, pitch, timing, pace, intonation, phrasing, emotional range, delivery of lines)
    • The Maids: Performers' physical interpretation of character (build, age, height, facial features, movement, posture, gesture, facial expression)
  14. โ˜‘๏ธ The School for Scandal 26 topics
    • The School for Scandal: genre
    • The School for Scandal: structure
    • The School for Scandal: characters
    • The School for Scandal: form
    • The School for Scandal: style
    • The School for Scandal: language
    • The School for Scandal: sub-text
    • The School for Scandal: character motivation and interaction
    • The School for Scandal: creation of mood and atmosphere
    • The School for Scandal: development of pace and rhythm
    • The School for Scandal: dramatic climax
    • The School for Scandal: stage directions
    • The School for Scandal: social context
    • The School for Scandal: cultural context
    • The School for Scandal: historical context
    • The School for Scandal: theatrical conventions of the period
    • The School for Scandal: performance conventions
    • The School for Scandal: use of performance space
    • The School for Scandal: relationships between performers and audience
    • The School for Scandal: Prop design
    • The School for Scandal: Set design (revolves, trucks, projection, multimedia, pyrotechnics, smoke machines, flying)
    • The School for Scandal: Costume design (including hair and make-up)
    • The School for Scandal: Lighting design (direction, colour, intensity, special effects)
    • The School for Scandal: Sound design (direction, amplification, music, sound effects)
    • The School for Scandal: Performers' vocal interpretation of character (accent, volume, pitch, timing, pace, intonation, phrasing, emotional range, delivery of lines)
    • The School for Scandal: Performers' physical interpretation of character (build, age, height, facial features, movement, posture, gesture, facial expression)
  15. โ˜‘๏ธ The Tempest 26 topics
    • The Tempest: genre
    • The Tempest: structure
    • The Tempest: characters
    • The Tempest: form
    • The Tempest: style
    • The Tempest: language
    • The Tempest: sub-text
    • The Tempest: character motivation and interaction
    • The Tempest: creation of mood and atmosphere
    • The Tempest: development of pace and rhythm
    • The Tempest: dramatic climax
    • The Tempest: stage directions
    • The Tempest: social context
    • The Tempest: cultural context
    • The Tempest: historical context
    • The Tempest: theatrical conventions of the period
    • The Tempest: performance conventions
    • The Tempest: use of performance space
    • The Tempest: relationships between performers and audience
    • The Tempest: Prop design
    • The Tempest: Set design (revolves, trucks, projection, multimedia, pyrotechnics, smoke machines, flying)
    • The Tempest: Costume design (including hair and make-up)
    • The Tempest: Lighting design (direction, colour, intensity, special effects)
    • The Tempest: Sound design (direction, amplification, music, sound effects)
    • The Tempest: Performers' vocal interpretation of character (accent, volume, pitch, timing, pace, intonation, phrasing, emotional range, delivery of lines)
    • The Tempest: Performers' physical interpretation of character (build, age, height, facial features, movement, posture, gesture, facial expression)
  16. โ˜‘๏ธ Waiting for Godot 26 topics
    • Waiting for Godot: genre
    • Waiting for Godot: structure
    • Waiting for Godot: characters
    • Waiting for Godot: form
    • Waiting for Godot: style
    • Waiting for Godot: language
    • Waiting for Godot: sub-text
    • Waiting for Godot: character motivation and interaction
    • Waiting for Godot: creation of mood and atmosphere
    • Waiting for Godot: development of pace and rhythm
    • Waiting for Godot: dramatic climax
    • Waiting for Godot: stage directions
    • Waiting for Godot: social context
    • Waiting for Godot: cultural context
    • Waiting for Godot: historical context
    • Waiting for Godot: theatrical conventions of the period
    • Waiting for Godot: performance conventions
    • Waiting for Godot: use of performance space
    • Waiting for Godot: relationships between performers and audience
    • Waiting for Godot: Prop design
    • Waiting for Godot: Set design (revolves, trucks, projection, multimedia, pyrotechnics, smoke machines, flying)
    • Waiting for Godot: Costume design (including hair and make-up)
    • Waiting for Godot: Lighting design (direction, colour, intensity, special effects)
    • Waiting for Godot: Sound design (direction, amplification, music, sound effects)
    • Waiting for Godot: Performers' vocal interpretation of character (accent, volume, pitch, timing, pace, intonation, phrasing, emotional range, delivery of lines)
    • Waiting for Godot: Performers' physical interpretation of character (build, age, height, facial features, movement, posture, gesture, facial expression)
  17. โ˜‘๏ธ Woyzeck 26 topics
    • Woyzeck: genre
    • Woyzeck: structure
    • Woyzeck: characters
    • Woyzeck: form
    • Woyzeck: style
    • Woyzeck: language
    • Woyzeck: sub-text
    • Woyzeck: character motivation and interaction
    • Woyzeck: creation of mood and atmosphere
    • Woyzeck: development of pace and rhythm
    • Woyzeck: dramatic climax
    • Woyzeck: stage directions
    • Woyzeck: social context
    • Woyzeck: cultural context
    • Woyzeck: historical context
    • Woyzeck: theatrical conventions of the period
    • Woyzeck: performance conventions
    • Woyzeck: use of performance space
    • Woyzeck: relationships between performers and audience
    • Woyzeck: Prop design
    • Woyzeck: Set design (revolves, trucks, projection, multimedia, pyrotechnics, smoke machines, flying)
    • Woyzeck: Costume design (including hair and make-up)
    • Woyzeck: Lighting design (direction, colour, intensity, special effects)
    • Woyzeck: Sound design (direction, amplification, music, sound effects)
    • Woyzeck: Performers' vocal interpretation of character (accent, volume, pitch, timing, pace, intonation, phrasing, emotional range, delivery of lines)
    • Woyzeck: Performers' physical interpretation of character (build, age, height, facial features, movement, posture, gesture, facial expression)

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