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A Level Media Studies Eduqas

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Content Overview

427 topics in 14 modules

  1. ☑️ Assassin’s Creed Franchise 20 topics
    • Historical background and development of the franchise
    • Cross-media Convergence and Synergy within the franchise
    • Representation of gender, race, and culture in Assassin's Creed
    • Use of historical events and figures in the narrative
    • Impact of technology on the game's evolution
    • Narrative structure and player interaction
    • Marketing strategies and target audience for Assassin's Creed
    • Analysis of the impact of the franchise's diversification (films, novels, etc.)
    • Economic model, including microtransactions and DLCs
    • Critical responses to the franchise and its influence on the gaming industry
    • Analysis of Game Mechanics and Design Principles
    • Exploring game's cultural influences and settings
    • Study of game's Foley and Sound Design
    • Understanding Player Agency within the game world
    • Fan culture and community participation around the franchise
    • Examination of the ethical and moral choices embedded in the gameplay
    • Comparisons of different installments of the franchise with focus on evolution of the series
    • Representation - bell hooks, Van Zoonen analyses applied to Assassin's Creed
    • The influence of player feedback on the development of later titles in the series
    • The role of accessibility features in the game's design and development process.
  2. ☑️ Huck Magazine 20 topics
    • History and development of Huck Magazine
    • Role and Impact of Huck Magazine in Media Landscape
    • Analysis of Huck Magazine's Visual & Design Elements
    • Semiotic and Narrative Analysis applied to Huck Magazine
    • Representation in the Huck Magazine
    • Exploration of Huck Magazine’s target audience
    • Examination of Huck Magazine’s editorial style and tone
    • Role and influence of Huck magazine in the alternative youth culture
    • Huck Magazine's use of digital and social media as an extension of print
    • Case studies of influential articles or issues of Huck Magazine
    • Evaluation of Huck Magazine's place within wider publishing industry and market
    • Role of advertising and sponsorship in Huck Magazine
    • Implications of Ethical and Legal Issues for Huck Magazine
    • The application of media theories to Huck Magazine
    • Impact of Huck Magazine on Global Media and Cross Cultural Communication
    • Analysis of the role of Huck Magazine as a platform for countercultures
    • Examination of Huck Magazine's circulation and distribution methods in relation to industry standards
    • Analysis of Huck Magazine's conceptions of identity and community
    • Investigation of Huck Magazine’s participation in popular/mainstream discourses
    • Examination of the magazine’s branding and its impact on reader experiences
  3. ☑️ Investigating the Media (AS Unit 1) 119 topics
    • Advertising: Commercial print advertising
    • Advertising: Semiotic analysis of Dior print advert
    • Advertising: Media Language
    • Advertising: Applying Barthes to commercial print advertising
    • Advertising: Gender
    • Advertising: Sterotypes
    • Advertising: Representation theory (Hall)
    • Advertising: Identity Theory
    • Advertising: Audio-visual adverts
    • Advertising: Media Language related to moving image texts
    • Advertising: Charity Advertising
    • Advertising: Codes and conventions of charity advertising
    • Advertising: Your chosen campaign (eg. NSPCC)
    • Advertising: Semiotic analysis of charity advert
    • Advertising: Combination of elements in charity advert
    • Advertising: Intertextuality in charity advert
    • Advertising: Applying Barthes to charity advertising
    • Advertising: Analysis of representation in charity advertising
    • Advertising: Applying representation theory to charity advertising
    • Advertising: The making of the advert- encoding model
    • Advertising: Target audience
    • Advertising: Online and social media around chosen advert
    • Advertising: Interpretations and responses to the product
    • Advertising: Reception theory
    • Advertising: Comparative analysis of charity campaign posters
    • Music Video: Purpose
    • Music Video: Defining features of the form
    • Music Video as a marketing device
    • Music Video: History
    • Music Video: Chosen Video before 2000 (eg. Thriller, 1983)
    • Music Video: Video before 2000- Changing representations
    • Music Video: Video before 2000- Socio-historical context
    • Music Video: Video before 2000- Conventions of the form present
    • Music Video: Video before 2000- Media Language
    • Music Video: Video before 2000- Audience appeal
    • Music Video: Video before 2000- Messages and values
    • Music Video: Beyonce- Run The World (Girls)
    • Music Video: Beyonce- still image representations
    • Music Video: Beyonce- media language
    • Music Video: Comparing contrasting examples
    • Music Video: Issues surrounding represnetations
    • Music Video: Interpretations/responses
    • Music Video: Reception theory
    • Music Video: Target audience
    • Newspapers: Codes and conventions
    • Newspapers: Constructing reality
    • Newspapers: Points of view
    • Newspapers: Tabloids
    • Newspapers: Broadsheets
    • Newspapers: Media Language
    • Newspapers: Key topic terms
    • Newspapers: Semiotic analysis of chosen example (eg. The Daily Mirror cover)
    • Newspapers: Apply Barthes theory to example
    • Newspapers: Analyse representation of events
    • Newspapers: Analyse representation of national identity
    • Newspapers: Selection, combination and mediation
    • Newspapers: Communication of ideologies
    • Newspapers: Audience response
    • Newspapers: Apply representation theory
    • Newspapers: Research Industry Context (Eg. Trinity Mirror)
    • Newspapers: Impact of industry context on representation
    • Newspapers: Nature of production
    • Newspapers: Nature of distribution
    • Newspapers: Nature of circulation
    • Newspapers: Ownership and Funding (eg. Trinity Mirror group)
    • Newspapers: Impact of technological changes
    • Newspapers: Convergence
    • Newspapers: Regulatory framework
    • Newspapers: Online website in relation to print edition
    • Newspapers: Brand identity
    • Newspapers: Media language of the form
    • Newspapers: Audience of chosen example (Eg. Daily Mirror)
    • Newspapers: Social media and 'end of audiences' theory
    • Newspapers: News Websites (eg. Wales Online)
    • Newspapers: Codes and conventions of the online form
    • Newspapers: Radio News (eg. The Today programme)
    • Newspapers: Codes and conventions of radio news
    • Newspapers: Programme format of radio news
    • Newspapers: Mode of address of radio news
    • Newspapers: Use of interviews in radio news
    • Newspapers: How radio listeners interact, participate and respond
    • Newspapers: Impact of BBC PSB profile on representation of news events
    • Newspapers: Apply reception theory (Hall)
    • Newspapers: Apply End of Audience theory (Clay Shirky)
    • From Wales to Hollywood: The Film Industry
    • From Wales to Hollywood: Top Grossing Films
    • From Wales to Hollywood: Patterns of ownership and control
    • From Wales to Hollywood: Conglomerate ownership
    • From Wales to Hollywood: Vertical Integration
    • From Wales to Hollywood: Diversification
    • From Wales to Hollywood: Process of production
    • From Wales to Hollywood: Process of distribultion (including marketing(
    • From Wales to Hollywood: Process of exhibition
    • From Wales to Hollywood: Chosen Film Option 1- Fact File
    • From Wales to Hollywood: Chosen Film Option 2- Fact File
    • From Wales to Hollywood: Chosen Film Posters- Overviews
    • From Wales to Hollywood: Chosen Film Posters- Genre codes
    • From Wales to Hollywood: Chosen Film Posters- Media Language
    • From Wales to Hollywood: Chosen Film Posters- Sense of narrative
    • From Wales to Hollywood: Chosen Film Posters- Genre theory
    • From Wales to Hollywood: Importance of High Production Values
    • From Wales to Hollywood: Attracting Global Audiences
    • From Wales to Hollywood: Importance of Social Media Marketing
    • From Wales to Hollywood: Regulatory Framework of film in the UK
    • From Wales to Hollywood: The BBFC website
    • Media Language: Anchorage
    • Media Language: Juxtaposition
    • Media Language: Montage
    • Media Language: Polysemy
    • Media Language: Genre Codes
    • Media Language: Steve Neale
    • Media Language: Tzvetan Todorov
    • Media Language: Genre Cycles (Thomas Schatz)
    • Media Language: Hybridity
    • Media Language: Intertextuality
    • Media Language: Narrative Construction
    • Media Language: Linear Narratives (Todorov)
    • Media Language: Non-linear Naratives eg episodic, circular
    • Media Language: Use of action and enigma codes (Barthes)
  4. ☑️ Online Media 20 topics
    • The importance of Digital Media and Communication
    • The emergence, growth and impact of Social Media
    • Examination and analysis of online marketing strategies
    • Understanding the role of Search Engine Optimization (SEO)
    • The role of online influencers and their impact on media consumption
    • Principles, rules and practices of digital content creation
    • Understanding digital audiences and user-generated content
    • Ethical considerations and controversies related to online media
    • Online media regulation and policies
    • Impact of online media on traditional media forms
    • Role and effect of online media on globalized communication
    • Understanding data analytics and its impact on content creation
    • Online narratives and non-linear storytelling
    • The impact and consequences of digital divide
    • Examination of represented identities in the digital age
    • Understanding digital subcultures and online communities
    • Cybersecurity and the responsibility of digital platforms
    • Exploring transmedia and cross-platform integration
    • The implications of the shift to mobile-first content
    • Critiquing the role and power of tech-giants on information flow.
  5. ☑️ Seventeen Going Under, by Sam Fender 15 topics
    • Exploring the socio-historical context of "Seventeen Going Under"
    • Analyzing the music video narrative: character, plot, theme
    • Unpacking the media language used: symbolism, camera angles, mise-en-scène
    • Understanding the role of performance and cinematography in music video
    • Study and comparison of the visual style and aesthetics of Sam Fender's other works
    • Evaluation of the target audience and their reception of the music video
    • Breakdown of the promotional strategies employed for "Seventeen Going Under"
    • Psychoanalytical approach to the music video content: identity, desire, unconscious mind
    • Exploration of societal issues and representations within the music video
    • Unpacking the ideologies and values conveyed through the music video
    • Understanding the impact of "Seventeen Going Under" in terms of contemporary British rock genre
    • Analysis of its influence and contribution to Sam Fender's music career
    • Critique on the production process behind "Seventeen Going Under"
    • Exploration on the role and impact of digital platforms in the distribution of the music video
    • Analysis of possible intertextual reference within the music video.
  6. ☑️ Media in the Global Age (A2 Unit 3) 57 topics
    • Television: TV scheduling, especially genre
    • Television: Channel Branding
    • Television: Television Funding
    • Television: Public Service Broadcasting
    • Television: Ofcom
    • Television: Ministry of Culture/ RTB in Denmark
    • Television: 1990s Crime Drama- genre codes and conventions
    • Television: 1990s Crime Drama- analysis of genre and representation
    • Television: Developments in Crime Drama
    • Television: Hinterland
    • Television: Hinterland- Social/cultural context
    • Television: European Television Industry
    • Television: Set Text (Key Scenes, Genre conventions, contexts)
    • Television: Audience
    • Television: Application of Critical Perspectives
    • Television: Media Language- Todorov, Barthes, Neale, Levi Strauss, Baudrillard
    • Television: Representation- Hall, Gauntlett, Van Zoonen, bell hooks
    • Television: Reception Theory
    • Magazines: Social and Cultural issues
    • Magazines: Representation issues
    • Magazines: Emergence of the form
    • Magazines: Media Language- Barthes/Strauss
    • Magazines: Codes and conventions
    • Magazines: Comparison of 1960s and contemporary women's magazines
    • Magazines: Industry- Mainstream Publishing
    • Magazines: Industry context of publishing houses
    • Magazines: Publishing Houses- circulation and subscription
    • Magazines: Regulation of industry- IPSO
    • Magazines: Audiences, readership profiles
    • Magazines: Advertisers
    • Magazines: Ownership issues
    • Magazines: Magazine funding
    • Magazines: Brand Loyalty
    • Magazines: Online versions
    • Magazines: Representations- Gauntlett, Van Zoonen, bell hooks
    • Magazines: Audience- Hall
    • Video Games: Structure of the industry
    • Video Games: Patterns of ownership and control
    • Video Games: Conglomerate Ownership
    • Video Games: Vertical Integration
    • Video Games: Diversification
    • Video Games: Synergies between video game and other media forms
    • Video Games: Action Led- Codes and Conventions of form
    • Video Games: Action Led- Codes and Conventions of narrative
    • Video Games: Action Led- Technical, video and audio codes
    • Video Games: Action Led- Apply Media Language- Barthes
    • Video Games: Action Led- Representations of social and cultural groups
    • Video Games: Action Led- Stereotyping
    • Video Games: Action Led- Debate around Bandura
    • Video Games: Alternative Genres
    • Video Games: Marketing
    • Video Games: Targeting audiences
    • Video Games: Reaching audiences through different platforms
    • Video Games: Henry Jenkins
    • Video Games: Fans as active participants in textual meaning
    • Video Games: Fans' construction of social and cultural identities
    • Video Games: Fans as part of a participatory culture
  7. ☑️ Advertising 25 topics
    • Commercial print advertising
    • Semiotic analysis of Dior print advert
    • Media Language
    • Applying Barthes to commercial print advertising
    • Gender
    • Sterotypes
    • Representation theory (Hall)
    • Identity Theory
    • Audio-visual adverts
    • Media Language related to moving image texts
    • Charity Advertising
    • Codes and conventions of charity advertising
    • Your chosen campaign (eg. NSPCC)
    • Semiotic analysis of charity advert
    • Combination of elements in charity advert
    • Intertextuality in charity advert
    • Applying Barthes to charity advertising
    • Analysis of representation in charity advertising
    • Applying representation theory to charity advertising
    • The making of the advert- encoding model
    • Target audience
    • Online and social media around chosen advert
    • Interpretations and responses to the product
    • Reception theory
    • Comparative analysis of charity campaign posters
  8. ☑️ Music Video 19 topics
    • Purpose
    • Defining features of the form
    • Music Video as a marketing device
    • History
    • Chosen Video before 2000 (eg. Thriller, 1983)
    • Video before 2000- Changing representations
    • Video before 2000- Socio-historical context
    • Video before 2000- Conventions of the form present
    • Video before 2000- Media Language
    • Video before 2000- Audience appeal
    • Video before 2000- Messages and values
    • Beyonce- Run The World (Girls)
    • Beyonce- still image representations
    • Beyonce- media language
    • Comparing contrasting examples
    • Issues surrounding represnetations
    • Interpretations/responses
    • Reception theory
    • Target audience
  9. ☑️ Newspapers 40 topics
    • Codes and conventions
    • Constructing reality
    • Points of view
    • Tabloids
    • Broadsheets
    • Media Language
    • Key topic terms
    • Semiotic analysis of chosen example (eg. The Daily Mirror cover)
    • Apply Barthes theory to example
    • Analyse representation of events
    • Analyse representation of national identity
    • Selection, combination and mediation
    • Communication of ideologies
    • Audience response
    • Apply representation theory
    • Research Industry Context (Eg. Trinity Mirror)
    • Impact of industry context on representation
    • Nature of production
    • Nature of distribution
    • Nature of circulation
    • Ownership and Funding (eg. Trinity Mirror group)
    • Impact of technological changes
    • Convergence
    • Regulatory framework
    • Online website in relation to print edition
    • Brand identity
    • Media language of the form
    • Audience of chosen example (Eg. Daily Mirror)
    • Social media and 'end of audiences' theory
    • News Websites (eg. Wales Online)
    • Codes and conventions of the online form
    • Radio News (eg. The Today programme)
    • Codes and conventions of radio news
    • Programme format of radio news
    • Mode of address of radio news
    • Use of interviews in radio news
    • How radio listeners interact, participate and respond
    • Impact of BBC PSB profile on representation of news events
    • Apply reception theory (Hall)
    • Apply End of Audience theory (Clay Shirky)
  10. ☑️ From Wales to Hollywood 21 topics
    • The Film Industry
    • Top Grossing Films
    • Patterns of ownership and control
    • Conglomerate ownership
    • Vertical Integration
    • Diversification
    • Process of production
    • Process of distribultion (including marketing(
    • Process of exhibition
    • Chosen Film Option 1- Fact File
    • Chosen Film Option 2- Fact File
    • Chosen Film Posters- Overviews
    • Chosen Film Posters- Genre codes
    • Chosen Film Posters- Media Language
    • Chosen Film Posters- Sense of narrative
    • Chosen Film Posters- Genre theory
    • Importance of High Production Values
    • Attracting Global Audiences
    • Importance of Social Media Marketing
    • Regulatory Framework of film in the UK
    • The BBFC website
  11. ☑️ Media Language 14 topics
    • Anchorage
    • Juxtaposition
    • Montage
    • Polysemy
    • Genre Codes
    • Steve Neale
    • Tzvetan Todorov
    • Genre Cycles (Thomas Schatz)
    • Hybridity
    • Intertextuality
    • Narrative Construction
    • Linear Narratives (Todorov)
    • Non-linear Naratives eg episodic, circular
    • Use of action and enigma codes (Barthes)
  12. ☑️ Television 18 topics
    • TV scheduling, especially genre
    • Channel Branding
    • Television Funding
    • Public Service Broadcasting
    • Ofcom
    • Ministry of Culture/ RTB in Denmark
    • 1990s Crime Drama- genre codes and conventions
    • 1990s Crime Drama- analysis of genre and representation
    • Developments in Crime Drama
    • Hinterland
    • Hinterland- Social/cultural context
    • European Television Industry
    • Set Text (Key Scenes, Genre conventions, contexts)
    • Audience
    • Application of Critical Perspectives
    • Media Language- Todorov, Barthes, Neale, Levi Strauss, Baudrillard
    • Representation- Hall, Gauntlett, Van Zoonen, bell hooks
    • Reception Theory
  13. ☑️ Magazines 18 topics
    • Social and Cultural issues
    • Representation issues
    • Emergence of the form
    • Media Language- Barthes/Strauss
    • Codes and conventions
    • Comparison of 1960s and contemporary women's magazines
    • Industry- Mainstream Publishing
    • Industry context of publishing houses
    • Publishing Houses- circulation and subscription
    • Regulation of industry- IPSO
    • Audiences, readership profiles
    • Advertisers
    • Ownership issues
    • Magazine funding
    • Brand Loyalty
    • Online versions
    • Representations- Gauntlett, Van Zoonen, bell hooks
    • Audience- Hall
  14. ☑️ Video Games 21 topics
    • Structure of the industry
    • Patterns of ownership and control
    • Conglomerate Ownership
    • Vertical Integration
    • Diversification
    • Synergies between video game and other media forms
    • Action Led- Codes and Conventions of form
    • Action Led- Codes and Conventions of narrative
    • Action Led- Technical, video and audio codes
    • Action Led- Apply Media Language- Barthes
    • Action Led- Representations of social and cultural groups
    • Action Led- Stereotyping
    • Action Led- Debate around Bandura
    • Alternative Genres
    • Marketing
    • Targeting audiences
    • Reaching audiences through different platforms
    • Henry Jenkins
    • Fans as active participants in textual meaning
    • Fans' construction of social and cultural identities
    • Fans as part of a participatory culture

A Level Media Studies Eduqas Revision Content

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A Level Media Studies Eduqas - Investigating the Media (AS Unit 1) - Advertising: Commercial print advertising Content Preview

Investigating the Media (AS Unit 1)

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